Disappearing Atlantic Wall Guns (Full Version)

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howardg -> Disappearing Atlantic Wall Guns (11/27/2017 6:29:06 PM)

In a modified campaign, the 4 coastal guns disappear every Allied turn and re-appear on the German turn. If there's a German unit in the build hex when they first appear, the coastal gun is built one or two hexes inland and does not disappear? If there's an Allied unit in the build hex, it disappears on the German turn and re-appears on the Allied turn in the hex.




Hubert Cater -> RE: Disappearing Atlantic Wall Guns (11/27/2017 7:50:59 PM)

That's a tricky one as we had to really fine tune those series of events to specific turns to get it all working correctly. All this means is that the scripts are all set to fire on the exact turn dates that they need to for the default campaigns.

However, if you've modified the dates, even the start dates, or turn lengths in game, then this could potentially all get thrown off and have the outcome you have reported above. Is this possibly the case?




howardg -> RE: Disappearing Atlantic Wall Guns (11/27/2017 8:03:53 PM)

Hubert, Thank you for the quick response. I did not modify the start date or the turn lengths. I extended the end game date into 1947 but that is all.




Hubert Cater -> RE: Disappearing Atlantic Wall Guns (11/28/2017 1:00:29 AM)

Can you send me a saved turn at support@furysoftware.com?




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