Hubert Cater -> RE: Disappearing Atlantic Wall Guns (11/27/2017 7:50:59 PM)
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That's a tricky one as we had to really fine tune those series of events to specific turns to get it all working correctly. All this means is that the scripts are all set to fire on the exact turn dates that they need to for the default campaigns. However, if you've modified the dates, even the start dates, or turn lengths in game, then this could potentially all get thrown off and have the outcome you have reported above. Is this possibly the case?
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