VHauser -> RE: Europa 1947 for TOAW IV (11/7/2018 4:32:28 PM)
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First Impressions of the Axis OOB. From what I can envision, Axis units will generally be stronger on a per-unit basis than Allied units because they will incorporate AFVs. Also, small Axis units will be consolidated into larger units (I'm in the process of consolidating multiple small units into brigades and divisions right now). I'll be using a variety of Soviet units as my initial baseline for German-allied units. The Soviet OOB already contains Polish, Romanian, Czech, and Bulgarian units. I'll be using these as my standard when building Spanish, Bulgarian, Hungarian, Kroatian, Romanian, Turkish, etc. units. Italian units will be similar, but I will try to show them as trying to imitate the Germans in ways that the other German allies do not/cannot. As for the Germans themselves, I think that the German panzer forces will be the strongest ground units in the game. Without local air superiority, I think that destroying German panzer forces in a straight-up fight will be extremely difficult. However, human players are creative and I've provided them with a lot of mobility and operational flexibility (the Western Allies anyway, the Soviets not so much) to succeed even against strong German panzers. At least that is my intention. I want to provide creative humans with a challenging, difficult, yet ultimately rewarding scenario. I'm working hard to achieve that.
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