air oob (Full Version)

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iberunivers -> air oob (11/29/2017 8:36:25 PM)

game, random scenarios crash when i clic air oob in the panel or simple air units on maps. if the air assistant is off , i can play no crash, but if the air assistant is active the game crash allways.i have a nvidia gtx 745, may be this is too old?




Oberst_Klink -> RE: air oob (11/30/2017 10:05:40 AM)


quote:

ORIGINAL: iberunivers

game, random scenarios crash when i clic air oob in the panel or simple air units on maps. if the air assistant is off , i can play no crash, but if the air assistant is active the game crash allways.i have a nvidia gtx 745, may be this is too old?


If possible, always attach the DxDiag dump as well as the Crash-log here in order to be able to look into it.

Klink, Oberst




iberunivers -> RE: air oob (11/30/2017 5:22:49 PM)

dxdiag!




iberunivers -> RE: air oob (12/2/2017 7:20:22 PM)

find those crash log, hope they are usefull.




iberunivers -> RE: air oob (12/2/2017 7:24:18 PM)

have many more crash log but can't send only one here have to wait 5 m. i guess




Oberst_Klink -> RE: air oob (12/3/2017 7:57:14 AM)

Your system specs look more than good; you got multiple CPUs; so make use of them. In the Opart4.ini, check if you got multicpu=Y. I also suspect that some faster machines, or perhaps overclocked memory, can cause graphics glitches because of hyper threading. Check if you can disable it when running just TOAW 4; there should be an option in the NVidia panel to do just that.

Klink, Oberst




iberunivers -> RE: air oob (12/3/2017 11:09:26 AM)

ok did what u tell me, nothing happen, allways crash but i can play the redux new scenario barbarossa without any bug. i will try others redux new scenario.




iberunivers -> RE: air oob (12/3/2017 7:55:25 PM)

find the solution, i guess, i was playing in french, now i play in english and no crash.




Oberst_Klink -> RE: air oob (12/4/2017 9:45:48 AM)

Yes, multi-core CPU and sometimes(a guess, but I worked for a memory company)hyper-threading and overclocking.

Klink, Oberst




Oberst_Klink -> RE: air oob (12/4/2017 1:41:09 PM)


quote:

ORIGINAL: larrybush

quote:

ORIGINAL: Oberst_Klink

Yes, multi-core CPU and sometimes(a guess, but I worked for a memory company)hyper-threading and overclocking.

Klink, Oberst


Well I changed it to "Y" from s "N" and it seems to have cleared up some graphics glitches, so thank you very much. Later I will see if it fixed the confused ocean colors!

Well Darn, after about an hour of messing around (with the editor)some of the glitches came back (to a lesser degree maybe)

Glad my 'suspicions' about it were correct. Well, it did, after all, pay out that I worked in TechSup for Kingston Technology :D

Klink, Oberst




Oberst_Klink -> RE: air oob (12/4/2017 5:10:09 PM)

Larry

I take it you mean the triangles? Dump your Guadalcanal .SCE again if you please? I am a landlubber and not a known 'fan' of naval stuff... but wanna see if the deep/shallow water thingies work now, eh?

Klink, Oberst




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