Betty_YueTu -> RE: Technique to test scripts using Unit Damaged/Unit Destroyed trigger. (4/14/2018 2:13:27 AM)
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Hi,tjhkkr You can use the 'Message' action to test your code like this: ScenEdit_SetEvent('destroy_event',{mode = 'add'})
ScenEdit_SetAction({mode = 'add', type = 'Message', name = 'destroy_action', SideId = 'LuaSideA', Text = 'Destroied'})
ScenEdit_SetTrigger({mode = 'add', name = 'destroy_trigger', type = 'UnitDestroyed', targetfilter = {TargetSide = 'LuaSideB',TargetType = '2'}})
ScenEdit_SetEventAction('destroy_event', {mode = 'add', name = 'destroy_action'})
ScenEdit_SetEventTrigger('destroy_event', {mode = 'add', name = 'destroy_trigger'}) hope it can help you.
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