major.pain -> RE: Operational Medieval Fantasy? (12/4/2017 9:13:03 AM)
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ORIGINAL: TheGrayMouser I always think about grabbing one of these Dominions yet never pull the trigger. BUT after 5 renditions, one would think they would add FRIGGIN ships into the game!! Hey, and maybe (some) limited diplomacy too. With the "religious" theme, this would be great for a fantasy 30 years war based mod. They don't have actual ships where you might have a battle on the water like with Total War for example but they do have a Seafaring ability that some coastal nations have that allow them to travel across water. All nations have access to spells to various degrees that allow Magical Ships or items that allow water travel and water breathing ect. Then there are the Water races who live in the Water where they are strongest. Diplomacy with AI is almost none existent yes apart from alliances, information sharing ect but the diplomacy in MP is some of the most creative and devious i've ever experienced in this type of game. Because of the setting and how it sparks your imagination when you play you find yourself offering up some real creative narratives with other players and painting pictures of honour, betrail and divine right to rival even Game of Trones lol. I couldn't honestly recommend a fantasy 4x/Wargame any more highly than Dominions, i don't yet have Dominions 5 but own 3 and 4 which for example you can often pick up Dominions 3 for a couple of coin to test the waters and if you want the expanded experience then cough up for the latest, highly recommended to those who want more than what the rest off for sure.
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