InfiniteMonkey -> RE: AFB question on Japanese Searches, Search planes, range, etc.... (12/3/2017 7:10:48 PM)
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ORIGINAL: Rusty1961 1. Despite having some of the best ranges for search planes in the game, am I to understand that most experienced JFB don't use the EMILY and MAVIS for their primary search planes? 2. What is the predominant Japanese search plane-aside from the Submarine launched Glenn? 3. Am I also to understand that most seareches beyond 12 hexes fail to turn up anything in a Allied/Japanese search? If so, why is this? 4. What, then, is the point in having the EMILY and MAVIS with these great ranges if they are as effective as other search planes, but they cost so much more? LR Recon? Re-supply? They are expensive planes (4E), so there must be some pressing reason. Thanks! You do not get very many of units that can fly them. At game start, you only get 57 spread among 5 groups (18/12/12/9/6) and another 58 (18/12/12/12/4) as reinforcements. There is too much open ocean to search. With an SR of 4, the actual number you will have available on any given day is lower than that. You can only search a depressingly small amount of ocean if they are the only units you use for search. I augment my search in a lot of ways, but some depends upon your HR's on resizing/position upon whether it is gamey to resize dramatically. - I usually order all my TB/DB/Netty squadrons to have some percentage set to search. - I train/order all my recon (IJA and IJN both) to naval Search when I can. - I resize float plane groups to 24 on CS CHitose/Chiyoda. With the Jake, each of those groups can do a range 8/10 search. Once the E15K1 Norm appears, you can extend that to 12/15 hexes. The Norm has an SR of 3 though, so you will have to rest a percentage of your air group or overstaff with pilots and planes. - I resize the IJN recon squadrons to 81 in late 42 (requires D4Y1-C to move to carrier) and use them both for recon and search. Each of the 3 can be split into /A /B and /C divisions and you can set them to 60 NavS/20 RecN/20 Rest. You can then cover a full arc of 180 degrees out to 17/21 with drop tanks, recon a location up to 21 hexes away and rest some of the pilots / repair some of the planes each turn. - I know that I have detected Force Z from Netty's flying out of Saigon at range 14, so I think the assertion that NavS does not detect TF's beyond range 12 is inaccurate. I was testing search arcs at the time and had stood down every air group in the game, both Allied and Japanese, except for the search squadron in question. I've actually seen issues with search arcs not working. I have turned arcs on for all groups and then saved the turn. I then ran the turn and I failed to detect TF's under 10 hexes away. I've then took that saved turn and turned one search group to use random search. When I re-ran the turn, it found TF's over 12 hexes away in addition to those closer. This did not happen just once - I observed this dozens of times while I tested various details of how First day Move bonus task forces worked. I tried setting the search planes of TF 3 (Ryujo) and TF 89 (CS's) to arcs aimed in the Northwest quadrant to maximize spotting (I thought) of ships escaping Manila. I figured that with the panes flying out of Babeldaob I was covered behind me and wanted to focus on the kill zone in the Sulu and Celebes Seas. Funny thing though - nothing was spotted til I removed the arcs. I even saved the turn and peeked at the Allied side to see if there were TF's in the search arcs. There were at least a dozen. I do not use search arcs. People here swear by them, but I've seen too much flaky behavior with them to want to use them.
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