PeteAtomic -> RE: Germans losing all their APs first turn (12/7/2017 1:20:43 AM)
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ORIGINAL: Joel Billings The turn 2 German save shows you have 17 APs at the start of the turn. When I loaded in the turn 2 Allied turn which follows, I am able to look at the German APs and they are 0. So during your turn (or the Allied logistics phase), you're APs got zeroed out. I advanced the game forward and you have 4 APs in your next turn (which is correct at help level 90). I then advanced the game again through the Allied AI turn and it remembered you had those APs. So my guess is that during your turn 2 you burned through 17 APs. Without a save at the end of your turn 2 I can't say that for sure. Did you look and see how many APs you had left at the end of your turn 2? I advanced the game through the Allied AI and to German turn 4 and you have 8 APs (4+4). So it seems to be working ok. So the question is how did you spend 17 APs on turn 2. Did you switch out a leader, build a bunch of depots or airfields? If you don't have a save and can't remember what you spent APs on, I'd need you to replay turn 2 and to send me a save at the end of turn 2 before you advance to the Allied phase. I'm hoping you just spent the APs without realizing it. [:)] Well I must have burned thru them without realizing it. I didn't build a bunch of depots or airfields, or replace any commander. However, I know I probably moved or disbanded a few Luftwaffe AA units there in Sicily, and temporarily motorized an Italian unit-- and that is what probably took a bunch APs without realizing it would do that. I am starting another GC vs. a human player, and I'll watch it this time and see what happens this time if I change the way I use my APs on that first turn. Thanks for your time looking into it. It sure seemed like a mystery to me. If anything it just made me a tougher German player. I didn't have any APs! LOL [:)]
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