JPJ -> RE: Moving units leave trails when No Update=On (12/4/2017 11:31:45 PM)
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Oberst, setting MultiCPU either to Yes or No makes no discernable difference. --- quote:
ORIGINAL: sPzAbt653 There is no reason to set it to Yes, set it to No and move on. What am I missing in this conversation ? I thought the possibility of this thread being helpful for developers outweighed the risk of being a non-issue. I was wrong initially about this occuring in human vs. computer (post #1) and you pointed me in the right direction (#2) (this function is meant for computer vs computer), but then it bugged me that this function does not work well in the situation it is meant for (#3 edit). When I saw Ralph's reply to my message here (#65 and #68), it confirmed my suspicion that some issues in the game could be due to threading. And the thing with threading etc. issues is that something that can be a non-issue or barely noticeable for one player, can completely break the game on the machine of another player, even in a different part of the game. That and some other things made me think my issue in this remote corner of the game may be important enough to warrant a thread, being confident that developers would recognize it as possible threading etc. without saying that with so many words (which they did). So I cannot say what ultimately causes it, this or another cause, and I'm also fine if devs decide to ignore it, but as long as it interests the devs I am willing to give more information to help them sort it out.
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