Spectre195 -> RE: The difference between the different types of supply symbols (12/5/2017 3:17:44 PM)
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ORIGINAL: Lobster It isn't confusing if you have been playing war games for very long. A circle with half of it filled has been accepted as a supply unit or supply source designation for as long as I can remember. It's not confusing at all. You logic is flawed though. Your argument is it isn't confusing if you have been playing war games for a long time. Which is an assumption that isn't true of everyone, such as myself. Just because you get used to something that's been that way for a long time doesn't mean it isn't confusing. Because you can get used to just about anything. For instance the manual calls the half-blue half-gold hexes 'blue hexes'...which to someone who hasn't played a game like this makes no sense, because the hex is unarguably not blue, its half and half. There are plenty of ways that could have been written better. For instance...hexes that are shaded half blue. It is much clearer to someone with no prior experience than 'blue hexes' when those do not exist. Nothing you stated explain why there is any reason for the other half of the hex remains yellow other than because that's how it has always been. Which is a piss poor reason actually. It's a trap any genre fan falls into. They are so used to something that they don't question if there is any reason for it to be that way. Which is actually a pit fall of design, typically the only people testing and designing are burdened with this curse of knowledge. It is why it is a good design practice to get people who have no experience with the game or anything like it to test out rules, and other design choices to see how a fresh set of eyes handle it.
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