Mad Russian -> RE: Which scenarios are the least difficult? (12/17/2017 3:24:25 PM)
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"A Time To Dance" seems to have caught people's attention. It has a storied history. I created this scenario as the introduction to the game. As such the US units are leaving the Kaserne (base) as they activate. That makes them appear to show up out of thin air! [X(][:-] I sent the scenario back to Rob and Jim when I thought it played well. About 2 days later I had Rob tell me, "Steve, I'm not sure about a scenario where units just appear out of nowhere in the middle of a map." To which I replied, "No problem. I don't make scenarios like that. All mine either start on the map or enter as reinforcements. I don't like units beaming in either." There was a moment of silence, during which I'm sure Jim was rolling on the floor, before Rob came back with, "But 'A Time To Dance' has units that just show up in the middle of the map." I was by that time 2 scenarios further into the game mechanics. (Each scenario was designed to highlight another part of game play and were created in that sequence.) It took me a moment to realize that he was right. For the one, and only time, in my career - making literally hundreds of scenarios - I'd started units appearing out of nowhere!!! We all had a good laugh and will bring that up every so often; along with a reference as to how FPC is NOT a Combat Engineer simulator...and we go on. Good Hunting. MR
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