RE: Loss Aversion Among Scenario Designers (Full Version)

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rmunie0613 -> RE: Loss Aversion Among Scenario Designers (1/5/2018 8:16:26 AM)

I think that in the modern political "realistic" world the scoring is very accurate. The American population would see large American casualties as a defeat, regardless of how many enemy casualties were inflicted. To me this is why the heavy penalties on "friendly losses" are scored, and for myself when playing through a scenario, I often tinker with the scoring in the editor if I think (for my own use) it was too "gracious" in that area.
In the end though, it is also meant as a game, and should be fun also.
I have not yet run into any scenarios that fail in that category.




vettim89 -> RE: Loss Aversion Among Scenario Designers (1/11/2018 8:17:43 PM)

I think another reason that is lost here is that some scoring disparities are to allow for the superiority of the human player vs the AI. While the AI can be quite robust especially if it is programmed well, it still falls short of what a human can devise.

Imagine a Pro Team for some strange reason decided to take on the local high school/junior team. Yes, it would be a foregone conclusion that the game would end up being lopsided. That said, every point the lesser team scored against the pros would be a complete and utter embarrassment.

I think this also applies to scenarios where a major power is taking on a lesser power (Shamal in the original scenario pack comes to mind). Think of the score as not just a representation of what happened in the battle (i.e., did we win?) but also the after action appraisal by your superiors in regards to where your career is going as a result of your conduct in the battle. The tradition of establishing a "fall guy" when things go bad in the military is time honored and ubiquitous.

So you ran your ship up onto a unmarked sand bar? Faulty charts be damned! Somebody has got to take the blame for this!




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