JPJ -> RE: A Question on Battlefield Time Stamp (12/24/2017 2:52:07 PM)
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ORIGINAL: rtropp As a very inexperienced war gamer, without any prior experience, please allow me pose a "what if" question. Would it be better, in one round in a turn,to make all moves possible across the board to make best use of time, or, can I make one move at a time and let it play out, and then move to the next battle in the next round? Welcome to wargaming! I would say look at the whole map, try to grasp the whole situation, and do not just one thing but everything that needs be done at that moment (in that round) according to your best judgement. Regarding movement in particular, TOAW allows both (1) moving all MP at once, and (2) manually moving stepwise in each round you get to play (as long as you can use MP). There is something to say for both ways. How you move and plan ultimately depends on your personal style. For me, (1) Moving all MP at the beginning of the turn is often easier and how I started. A drawback for me is that when I move non-combat units first, there is a map time inconsistency -- already in the first round units that moved all MP are displayed in hexes they will reach only at the end of the turn, even in hexes they would probably not reach within that turn if the turn ends early after they were moved. (2) Now that we have median rounds in TOAW4, often I tend to move in smaller steps, trying to move as close as possible to the next median round only. (So this involves some calculations and guesswork about the future each time; I'm often a bit off). A benefit of stepwise moves for me is that all units are more in sync with my median rounds through end or early end of turn -- that is how I like to see my map. A drawback obviously is that I must do more clicking and mental bookkeeping to track which units were moving where each time... tedious; and something the computer could do for me. Therefore, quote:
ORIGINAL: Lobster The game could be made so that you plot moves for units that are not involved in combat or adjacent to enemy units. Then after current combats are resolved the unit moves the number of movement points along the plotted route that more closely equals the number of rounds used. Then you could have the option to either continue along the plotted route until the next combat or plot a new route. Personally I would very much welcome a system similar to what Lobster describes above (#14) and see that TOAW automatically synchronizes all units (not only combat units) with median round time. It seems logic to me. The mathematics to plot beforehand seem easy enough. But TOAW has a long history and whether that is desirable for all players (it could be optional) and then whether that is feasible in the TOAW codebase are very different questions indeed. quote:
ORIGINAL: rtropp Or, should I go back to solitaire? I would not go back. Hope you stay, too!
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