Red2112 -> RE: Games by Adanac Command Studies ?? (12/15/2017 10:57:57 PM)
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I picked up "Piercing Fortress Europe" about a week ago (sale), just now I have finished my first game (tutorial scenario "Sicily Campaign"), with a minor allied defeat! Still have the manual opend... Not that I know the system to good, still going through the manual and trying to understand how supply workīs (core of the game), but I decided to jump in anyway. Itīs not difficult to understand in how the basics work, but since the system focuses alot on supply (fuel/combat supply), you do have to read the manual a bit in order to understand how the economy/supply works in order to be proficient with your gamplay. Which is what Iam trying to learn this last hour while I play/read. Personally I like the clean look of the game (UI), itīs easy to navigate, although I am using the map and counter mod by chemkid which is real nice. I also like the counters which remind me of the "old-school" counters, quite easy to understand, but what I really like is the WEGO system, which makes gameplay alot more interesting as you donīt "see" where the enemy is, or what itīs going to do till you finish your phase. That itself gives you a uncertainty of what will happen further on in the game, and in your actual turn, so you have to plan ahead your strategy which is a realistic thing in my opinion. You can unbalance the settings at the beginning of the game to the side you wish, so your game can always be different, the WEGO system also helps to make each game unique so overall I think thereīs good replay value with it. I havent played it enough, but so far I got my butt kicked from the AI, which isnīt to difficult in my case! So, yeah Iam liking it and can forsee a challange. At the sale price I think thereīs not much to lose to be honest, and it dose have a feeling of a down-graded "War in the East" sort of to it. So you get the idea, hereīs a video on YT... https://www.youtube.com/watch?v=An10qr_N3yw In a nutshell, I like the WEGO system it has, the moded map/counters and UI is real nice for my taste, and if it beat me once, Iam sure it can do it again. If not, choose a side to favor, to unbalance the opfor. The only thing that I dislike is how you pick the counter in a stack (right click), it getīs some used to! Whish I could be more of help, but you cought me just playing my first round tonight! I should have paid more attention to how many points I needed in order to have a marginal victory in my first game! Red --
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