Why can't I move to Clark Field ? (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


dave sindel -> Why can't I move to Clark Field ? (12/16/2017 9:01:50 PM)

I am puzzled. As you can see, I own both Manila and Clark Field. All the hexsides are green which means I control them right ? Yet my units will not move from Manila to Clark Field. Is it because there is still a Japanese presence in the Manila hex ?

[image]local://upfiles/20177/D16A11F1B6454677AB678DE1F8957B40.jpg[/image]




geofflambert -> RE: Why can't I move to Clark Field ? (12/16/2017 10:57:00 PM)

You can't leave a hex that was and is occupied by the enemy except through the hexside you entered. The Japanese were there first, weren't they?




geofflambert -> RE: Why can't I move to Clark Field ? (12/16/2017 11:00:39 PM)

In other words, I presume the unit you're trying to move came from the south?




geofflambert -> RE: Why can't I move to Clark Field ? (12/16/2017 11:03:10 PM)

You've captured the base, now finish them off.




BBfanboy -> RE: Why can't I move to Clark Field ? (12/17/2017 3:46:02 AM)


quote:

ORIGINAL: geofflambert

You can't leave a hex that was and is occupied by the enemy except through the hexside you entered. The Japanese were there first, weren't they?

I don't know why you presume that - it looks like Dec 1941 to me.

Dave, can you post a screen shot of the unit that is not moving?




Yaab -> RE: Why can't I move to Clark Field ? (12/17/2017 6:18:30 AM)

Any static devices in the Allied unit maybe?




wdolson -> RE: Why can't I move to Clark Field ? (12/17/2017 7:09:57 AM)

If you have a stack of units in a hex with enemy units. You can move some out, but they need to be screened by other units. Put the units you want to move in Reserve and set the destination to be the target friendly hex. Otherwise the units are considered engaged with the enemy and will not be able to move.

Bill




GetAssista -> RE: Why can't I move to Clark Field ? (12/17/2017 9:59:10 AM)

quote:

ORIGINAL: wdolson
If you have a stack of units in a hex with enemy units. You can move some out, but they need to be screened by other units. Put the units you want to move in Reserve and set the destination to be the target friendly hex. Otherwise the units are considered engaged with the enemy and will not be able to move.

Bill

Actually it is possible to completely run away from the hex with the enemy. But only if the enemy does not do deliberate/shock attack. The latter will reset movement counter for those engaged. This is what is happening in Manila I guess since attack sign is there




alimentary -> RE: Why can't I move to Clark Field ? (12/17/2017 12:24:33 PM)

The error message in the screen shot indicates an inability to plot the movement, not an interruption while attempting to perform it.




dave sindel -> RE: Why can't I move to Clark Field ? (12/17/2017 1:48:21 PM)


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: wdolson
If you have a stack of units in a hex with enemy units. You can move some out, but they need to be screened by other units. Put the units you want to move in Reserve and set the destination to be the target friendly hex. Otherwise the units are considered engaged with the enemy and will not be able to move.

Bill

Actually it is possible to completely run away from the hex with the enemy. But only if the enemy does not do deliberate/shock attack. The latter will reset movement counter for those engaged. This is what is happening in Manila I guess since attack sign is there


The Japanese units that are left do not have any AV left. A couple of base units is all. A couple more attacks by my units and these guys will evaporate. I was trying to get some of my units moving towards Bataan via Clark Field to attack the unit there. I don't need the entire stack to eliminate the remnants of the Japanese forces in the Manila hex. I will try Bill's suggestion and see how it works out.




dave sindel -> RE: Why can't I move to Clark Field ? (12/17/2017 1:52:01 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: geofflambert

You can't leave a hex that was and is occupied by the enemy except through the hexside you entered. The Japanese were there first, weren't they?

I don't know why you presume that - it looks like Dec 1941 to me.

Dave, can you post a screen shot of the unit that is not moving?



Here is the unit I was trying to move.

[image]local://upfiles/20177/82D131A4191F431BA0E5AE810D061EA1.jpg[/image]




dave sindel -> RE: Why can't I move to Clark Field ? (12/17/2017 2:13:36 PM)


quote:

ORIGINAL: alimentary

The error message in the screen shot indicates an inability to plot the movement, not an interruption while attempting to perform it.


I tried moving to the northeast as well ( Cabanatuan) and received the same prohibition. So, the units can't leave Manila going northeast or northwest. Gorn was correct that they all entered Manila from the SW ( Batangas)




BBfanboy -> RE: Why can't I move to Clark Field ? (12/17/2017 4:17:39 PM)

quote:

ORIGINAL: dave sindel


quote:

ORIGINAL: alimentary

The error message in the screen shot indicates an inability to plot the movement, not an interruption while attempting to perform it.


I tried moving to the northeast as well ( Cabanatuan) and received the same prohibition. So, the units can't leave Manila going northeast or northwest. Gorn was correct that they all entered Manila from the SW ( Batangas)

Still, once you own both hexes and the hex sides are green you should be able to move between them. It looks like you might have just captured Manila last turn? If so, it might take one more turn to reset the clear pathways to allow allied movement.
Also, if you started that unit moving before you took Manila, it would take a routing that did not include any hexsides the Japanese controlled. It would not tell you the route was impossible until the unit hit the 46 mile point and the AI check to see if moving to the next hex it is a legal move.




dave sindel -> RE: Why can't I move to Clark Field ? (12/17/2017 9:55:22 PM)


quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: dave sindel


quote:

ORIGINAL: alimentary

The error message in the screen shot indicates an inability to plot the movement, not an interruption while attempting to perform it.


I tried moving to the northeast as well ( Cabanatuan) and received the same prohibition. So, the units can't leave Manila going northeast or northwest. Gorn was correct that they all entered Manila from the SW ( Batangas)

Still, once you own both hexes and the hex sides are green you should be able to move between them. It looks like you might have just captured Manila last turn? If so, it might take one more turn to reset the clear pathways to allow allied movement.
Also, if you started that unit moving before you took Manila, it would take a routing that did not include any hexsides the Japanese controlled. It would not tell you the route was impossible until the unit hit the 46 mile point and the AI check to see if moving to the next hex it is a legal move.


It's all a moot point now. As expected, the two Japanese BF's still in Manila evaporated during the land attack phase, so I never got a chance to see if Bill's idea would have worked. I took Manila a couple turns ago, so it was very perplexing that I couldn't cross those hexsides.




Chris21wen -> RE: Why can't I move to Clark Field ? (12/17/2017 10:02:08 PM)


quote:

ORIGINAL: wdolson

If you have a stack of units in a hex with enemy units. You can move some out, but they need to be screened by other units. Put the units you want to move in Reserve and set the destination to be the target friendly hex. Otherwise the units are considered engaged with the enemy and will not be able to move.

Bill



I believe this is the answer. Any unit in combat mode is considered engaged when combat takes place in a hex. Put it into reserve and plot it's destination.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9692383