Chickenboy -> RE: Can the AI be gamey? (12/20/2017 12:28:26 AM)
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ORIGINAL: Rogue187 I was thinking about a couple of my recent posts and it occured to me today that the AI seems to be making some gamey moves. For example, a lone destroyer attacked my group at Midway that was off loading a base force causing the TF to fallback, but i just put it back the next day. Then the AI attacked Port Morseby, but not in strength. In fact, the landing force is just sitting there. The action of the destroyer seems really gamey to me. Its something a player would do just to mess with someone, but not something that would happen in real life. The same seems true of Port Morseby. Drop some troops to make me panic, but not do anything to actually change the balance of power. It has left me scratching my head and wondering just how good the AI actally is. The AI cheats like a mother-******. Always has. Always will. It runs on scripts but, depending somewhat on your realism settings, doesn't always feel compelled to follow rules involving supply outages for LCUs, will magically teleport ships around the globe to meet mission demands, has a liberal use of torpedo HQ elements for TBs, etc. etc. With regards to your specific example, I don't think that's gamey at all. IRL the Japanese tasked two DDs from the home islands to bombard Midway island in the first days of the war-as nothing other than a noisemaker / distraction. The Japanese also had singleton raider ships plying elsewhere in the Pacific, especially in the early war-generally causing concern and nuisance raiding.
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