Telumar -> RE: Telumar's "Final" Graphic Mod ? (2/20/2018 1:32:13 PM)
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ORIGINAL: gliz2 My only gripe with the development of TAOW4 is that the graphic solutions are actually worse then before. I had high hopes for customizable counters and unit display panels but unfortunatelly it never came to be [:(][:(][:(] Yes, the new counters are really a step backward in regard to moddability. Pity. I have found that tiles_hills_overlay (tiles_hills ist still there but does nothing), tiles_mountainous and tiles_impassable work as a kind of overlay with hard coded transparency settings. That works somehow ok with the standard graphics, but if one wants to use a kind of terrain graphics that is more like a sort of 'area fill' as in the above mod this just does not look good. I. e. when i combine hills with mountains it gives a different shading than mountains alone. See here: [image]local://upfiles/19263/EA7F587F90E24CFB9A53A1F95B20F191.jpg[/image]
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