Another freeze game (Full Version)

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Ticonderoga60 -> Another freeze game (1/3/2018 12:16:32 PM)

Good year everyone. It always seems to me, another "freezed games". Always during enemy AI movement segment.
Unfortunately, the bug happens very often. Peter, can you give a little look? THX




Paullus -> RE: Another freeze game (1/3/2018 1:01:33 PM)

It could be the amount of exit hexes that makes the AI confused. Peter will have to take a look at this. You could try to do two things to test whats causing the delay.

1. Lower the amount of Exit Hexes drastically for testing purpose, I would say keep just one and test.
2. Lower the Daylight Visibility to 10 hexes and test.





Hailstone -> RE: Another freeze game (1/3/2018 2:32:07 PM)

I've also experienced game crashes with TotH and always during the AI's turn. The situation seems random and repeatable. Saving my progress on a PC is something I learned a long time ago and even though PC's and software are so much more reliable now crashes still happen. I save after every turn so after a crash I would just reload and often the crash will occur with the same AI unit. After a few retries making the same moves it kept crashing at the same point so I had to alter my initial moves to avoid having that AI unit respond and that made the game playable again. The difference with me and Ticonderoga is that the crashes occur less than 1 in 10 times of play.[8|]




Ticonderoga60 -> RE: Another freeze game (1/4/2018 8:59:16 AM)

Peter, I followed your suggestion and everything went well without "freeze". Evidently it is important to limit the exit hexagons, so as not to generate "uncertainties" in the AI. Thank for your support!!




Ticonderoga60 -> RE: Another freeze game (1/4/2018 9:00:30 AM)

Excuse me, THX Paullus (I was wrong the name in before post).




Paullus -> RE: Another freeze game (1/4/2018 9:13:11 AM)

That's cool. I'm pleased it worked out.[:)]




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