Cabido -> RE: defending terrain check (1/3/2018 8:04:47 PM)
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ORIGINAL: gwgardner I asked this in another thread on counter values, but it will perhaps get obscured, so I hope it's ok to repeat the question here: From the manual, 'defending terrain check' equals defense strength modified by terrain. However, when I select that info to appear on the counters, I see that the defending terain check value is always less than just 'defense strength.' The terrain effects chart makes terrain a defense multiplier, so I would think the 'defending terrain check' value would always be higher than 'defense strength.' Can someone explain why the defending terrain check value is always less than defense strength? I use the Terrain Check because it gives you some idea of how your defense strength is affected by terrain, while moving through different terrain types, so you can see it increase by one third or decrease by half, and so on. But, like you, I'm still trying to figure its exact relation to the "base" Defense Strength, which is based only on the units inherent characteristics, i.e. equipment defense strengths, proficiency, readiness, supply. At a first glance, I thought that the lower numbers could be due to a different 'order of magnitude', so as to fit the counter, since strengths like 35 multiplied by 3 would bear a three digits number, but now I did some tests and see this is not the case. Found some strange issues which I really can't explain. I have set four copies of the same unit in the editor, changing just the equipment types and deployed all of them in open terrain, which shouldn't boost defense strengths. These are the numbers I've got: ----------------------------------------- Attack Strength | Defense Strength | Armor Defense | Defending Terrain Check 1st Unit (armored transport only)--- 0 | 3 | 4 | 0 2nd Unit (infantry only)--------------- 5 | 9 | 0 | 3 3rd Unit (armored only - tanks)----- 37 | 7 | 7 | 15 4th Unit (artillery only)-------------- 18 | 2 | 0 | 10 The first unit 4 for Armored Defense - while we have just a 3 for defense - may be due to rounding (not sure). It is said in the manual that low numbers are rounded and may not be precise representation of the numbers used in the actual calculations, so I consider they must be taken as approximations. Well, the strange thing comes from the ratio "Defense/Defending Terrain Check". Even if they don't use the same order of magnitude, here we can see huge boost to artillery defense in the open, a big boost to tanks in the open and a decrease for infantry. Were they just using a different order of magnitude, these ratios should be the same in the open, were there is no multiplier. Even in other terrain types, static equipment multipliers are usually lower than that for infantry and non-static weapon. Also, armored trasnport is zeroed? Some kind of penalty? I remember that all other factors were equal, since I used copies of the same unit and set all of them side by side in the open under clear weather. Does someone has a hint for what is the rationale behind that?
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