Curtis Lemay -> RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW) (5/16/2018 1:39:41 AM)
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ORIGINAL: Szilard This inspired me to actually RTFM to work out what goes on ... Gotta understand TFM, too. quote:
Section 9.1.10: "Units of Formations failing a Formation Quality Check at the beginning of a Turn are considered to be Reorganizing and will only be available for non-combat orders. They will accept all other orders, and they will Defend normally, but are not available for launching Attacks or Bombardments. Formation Quality is the average of the Formation’s Proficiency and average assigned unit Quality. Formation Quality is reduced if many units are divided. The Formation passes the Quality Check if this value is greater than a random number from 1 to 100, or [?? presumably this should be "and"] Nope. Both checks must fail. This is combat reorganization - reorganization due to heavy combat. A formation that hasn't been in combat can't suffer combat reorganization. quote:
if the number of units that experienced severe combat results in the previous Turn is smaller than a random number from 1 to the number of units in the Formation." So, if the formation has about 20 units, and, let's say 5 of them have had heavy combat losses, this check is 25% odds, too. Those two probabilities are multiplied together to get the true odds. quote:
And: 19.1.2. Unit Quality Calculation Quality = (2 x proficiency + readiness) / 3 So: The 51st Div has formation proficiency of 70 and all of its assigned units appear to start out at 70 also. At 100% unit readiness, average Unit Quality = (2*70+100)/3 = 80. Which gives Formation Quality = average(70,80) = 75. So the division has a 25% chance of re-org each turn. Modulo increases in unit proficiency, reductions in readiness and severe combat results. And modulo loss of div HQ and losses to support squads. To me, that seems too high for a good quality C'wealth division. I think British C&C failings should include a Force Proficiency aspect. Something like re-org check against average of Formation Quality and Force Proficiency. At the moment, Force Proficiency mainly impacts early turn endings. Anyway, it would have been nice if after all these years, the system would allow for both Force and Formation Proficiency to be varied via events, reflecting eg Monty arriving to hand out cigs, tidy up the lesser mortals' messes & take a grip on things.
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