Veitikka -> RE: game engine (1/16/2018 10:47:53 PM)
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The game uses the ClanLib game SDK (the 2.3.7 branch), and currently the FMOD sound engine. The framework is very generic. The actual game engine logic is my own C++ implementation. This is basically my first game project, and when I started doing this a long time ago I knew only the basics of object oriented programming. So I've done it the hard way, and scrapped the obsolete parts as I've learned new tricks along the journey.
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