sPzAbt653 -> RE: 653 Mod (1/17/2018 8:43:51 AM)
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Nothing to the East Front AI, that is all the work of Hubert and Bill. [&o] I think the difference we see between the stock campaign and 653H and 653N is the number and type of units. Historically the Soviets were able to defeat the Axis by pulling them further eastwards into an extended front and then piling up corps against that extended front and then exploiting its weaknesses. In any game, a human or AI playing the Soviet side needs to be able to do the same thing. Nothing the Germans did historically could prevent the Soviets from tapping into their huge manpower reserves and manufacturing capabilities located east of the battle area [and east of the Urals]. The 653 Mods focus on Historical OOB's, so the Soviets are able to build the 180 Rifle Corps that they fielded historically. The Axis must constantly eliminate as many Soviet corps as possible each turn, otherwise they will eventually lose. If you play the Soviet side you should be able to see this clearly, as you struggle to rebuild corps, build new ones, and upgrade them as soon as feasible, all while trying to limit the initial Axis advances as much as possible so that you have some maneuver room. I guess I could write a couple pages about the whole thing, but hopefully that gives you an answer to your question.
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