lastkozak -> RE: Axis Early Game Benchmarks + Questions (1/21/2018 5:17:40 PM)
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The game allows players to avoid the same mistakes that the Germans and Soviets did, because it is approached knowing it will be a multi-year war. Thus since one has hindsight, and anybody going into this game is not thinking "once we capture Moscow, the USSR will collapse and sue for peace". If one plays the 1941 scenario, one gets a better feel of how both sides perceived the war in 1941. That scenario leaves one knowing, they can only win if they approach the 1941 offensive with the same determination the Germans and Soviets did. Only the Soviets saw it as a war that would be fought over years, but that said, the soviets were very determined to not allow Moscow or Leningrad to fall. I bet if the KV-1 factories in Leningrad were not allowed to be moved, the Soviet player would throw everything into its defense, and sacrifice other territory to ensure that those tanks are available. Since in a Campaign game everybody is thinking of a multi-year war, the Germans do not risk losing their tanks. The Soviets move their factories, and plan for a winter counter-offensive, but the Germans are better prepared. That said, no German players is going to risk their Panzers and an entire army holding Stalingrad, nor are they going to rely on their allies to defend their flanks in such a situation. Thus the Germans are in a better position every spring, and the Soviets are also in a better position. I do not know what the Sudden Death campaign is like, but another campaign where the Germans are enticed to early victory by taking risks may be a good idea, thus forcing the Soviet player to fight harder in the summer of 1941, to prevent an Axis Victory. As I see it, if the Soviets win by April/May 1945 and are holding Berlin, that should be a draw! if the Germans take Leningrad, Moscow, and Rostov in 1941, that should be a win! Play balance can be determined based upon this. So jediael, if you are doing as good as the Germans did, you are playing well enough, since your Soviet opponent has the benefit of not defending every hex, which the Soviets were somewhat ordered to do. Further if your loses are less than the Germans had historically, or you have inflicted more casualties on the Soviets than they actually received Historically, than these would bo other good measurements as to how well you are doing (all within the limits of the play balance in the game of course).
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