HansBolter -> RE: AGC Ships and Amphib HQs - Proper use? (2/19/2018 8:57:24 PM)
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I'm starting to wonder just how necessary, in game terms, these HQs are. If I'm configuring my invasion TF with APAs, AKAs and beaching craft they are going to unload everything onto the atoll on the first turn regardless of the presence of an Amphib Force HQ. Maybe, if I had no choice but to use APs and AKs with no beaching craft, or even worse, the dreaded xAPs and xAKs, then maybe my unload rate would be so atrocious that the AF HQ would do some good. Has anyone ever attacked an atoll with ships incapable of unloading in one turn? Don't get me wrong, I'm still dutifully preparing, loading, transporting and not unloading my Amphib Force HQs, but I'm scratching my head wondering if it is just chrome.
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