Big Ivan -> RE: 2.0 First Impressions (1/27/2018 10:07:51 AM)
|
The good, the bad and the ugly. The good: Recon feature, definitely a game engine changer! New 3D graphics, superb. Addition of more terrain tiles and hex side graphics always a welcome enhancement. The desert color hues are very pleasing. Reminds me of some 3D miniature table top setups I've seen in years gone by. The addition of more industrial tiles and building hex tiles, well all I can say is keep going! New 2D graphics, well I pulled out my old and very worn Panzerblitz game, setup the first scenario, stood up, looked down on the game, then looked at my laptop next to the PB board with the CSME 2.0 loaded, with a scenario "Day of the Merks" in #6 zoom, with counters in black silhouette. What do you think I saw, yes heaven!! Me to, reminded me of the golden age of board games where SPI and Avalon Hill ruled the roost. Very nice. Editor and game tool bar. At first took a little getting use to considering I have a couple of PBEM games going on in EFII and WF. But the more I looked at it the more I liked the color and the contrast. The addition of the 8 mega Chinese Farm scenarios, OMG, I'm still catching my breath! The addition of the "Event Engine". Well I believe it is a good thing but need to get my mind around it more and learn how to program it. From the comments about it thus far it to will be a game changer. Nationality base mod and textured 2D terrain mod, Thank you!! New 3D and 2D zooms. The 2D is a plus. The 3D OK but the scaling has changed much from the old CSME 1.02 and EFII and WF. May take some time getting use to for my old eyes. The bad: 3D hex side embankments, cliffs, escarpments and crests. Maybe a mod could be made available to more color contrast these gems. They seem to blend in to well with the new desert hex color. Battle generator. For some reason the locked default is desert terrain. Even when I choose Mediterranean I get desert 3D hex color with trees and not Mediterranean hex color. I have to go back through the map editor and change the region and biomes to get the Mediterranean hex color. The waiting for CSME 2.0. I understand that some issues are totally out of your control development team. The main thing now is its here and I'm like a kid in a candy store! The ugly: The fat old guy that's typing this impression! Thank you in no particular order Jason, berto, Mike, Petri and anyone I forgot. You guys all did damn good!!! John
|
|
|
|