nhill40 -> Thinking of trying TOAW - need some advice... (1/27/2018 4:44:51 PM)
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Hi - I have had the itch to get back into some operational wargaming and have had TOAW on my radar for a very long time, but never dove in. In my wargaming background, I've played the daylights out of pretty much the entire Close Combat series as well as extensive time in SSG's Battles in Normandy and Battles in Italy. I've also dabbled a bit with some traditional boardgaming - like Clash of Giants II (GMT game covering 1st Ypres and Galicia) - but not really my thing (too much manual bookkeeping and lack of human opponents to make boardgaming feasible for me). So, I'm not a hardcore grognard by any means, but I'm also not completely naive as to "what it's all about" when it comes to wargaming. Since getting the itch, I've evaluated multiple operational-level titles (including watching quite a few TOAW videos). The most serious evaluation I've done though has been playing around in a few Panzer Campaign's demos (the John Tiller series). They are very impressive games - exquisitely researched and very thoroughly modeled - and the experience has reaffirmed that I definitely enjoy the operational level "sweet spot"...but there is something with the gameplay mechanics that doesn't quite click for me - just a bit too fiddly. I'm not totally naive, as I know there is a certain level of tedium inherent in any wargaming, perhaps especially so at the operational level (a lot of unglamorous counter-shuffling often goes into bringing a glorious plan to life). Does anyone have any experience with both TOAW and the Panzer Campaigns (or perhaps other JTS titles) that could do a compare/contrast? Obviously, there are things that TOAW models that PzC doesn't touch (and vice versa), but what is the overall "feel" like between the two? Also, another (more concrete) question I've had - one of the big appeals of TOAW seems to me to be the variety of scenarios (in both setting and scale)...but many of those scenarios are quite aged. As a general rule, how well do those older scenarios work against the latest game engine? As long as you read the scenario notes for any recommended tweaks to optional rules, can you pretty much still play most of them, or do a lot of them go haywire?
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