berto -> RE: Op Musketeer Revised will not load for PBEM? (1/28/2018 8:39:05 PM)
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ORIGINAL: XLVIIIPzKorp Curious... Musketeer loads fine for a standard game however if I try to load for PBEM the load takes forever, when screen finally comes up, will not scroll, and finally judging from the jump map (which does work) there apparently are no units on the map. (Fog of war off) If I attempt to bring in the Brit paras everything locks completely. I suppose you see the following in your logs/engine.log (also in logs/error.log)? 2018-01-28 15:24:50 meengine.exe: [ERROR ID 1000] (counter.cpp, line 111, Counter::Read()) for pid P096832 (track 789), unknown unit (else missing prepended P) That unit does exist in the Platoon09.oob file: rober@Rob10rto /cygdrive/c/Games/Matrix Games/Middle East/Campaign Series Middle East 2.0/OOBs $ egrep "P096832" *.oob Platoon09.oob:P096832 6 0 4 0 40 30 25 0 0 0 5 13 0 9 0 0 66 225 P096832 4 131072 8 0 264 0 48 1 85 12 1 1 1 Transport, Transport , Transport Here's the thing: For solo play, the game engine defaults to referencing the .oob files. But for PBEM play, it defaults to referencing the encrypted .obx files. Apparently, the game engine is not finding P096832 in the Platoon09.obx file. When the game engine encounters an error like this, it stops any further processing of the .scn file. Which is why the load appears to take "forever". With the scenario load borked, yes, this will subsequently crash the engine. We will investigate the apparent omission of P096832 from the .obx file (if that is in fact the case). If my diagnosis is correct, we should be able to post a hot-fix .obx file before too long. Thanks for reporting this, and sorry for the trouble.
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