Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (Full Version)

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dwbradley -> Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 4:47:10 PM)

Anomander Rake (AKA Pawel or anglicized to Paul) and I have agreed to start a game using Large Slow Target's Bottlenecks mod. I got excited reading through the documentation for Bottlenecks. To say that it is ambitious is an understatement but it is also clear that this is a creation that Large Slow Target has poured lots and lots of time and effort and passion into.

So, the first thing I want to say about Bottlenecks is to offer a big apology to Large Slow Target. Paul and I not only got excited about Bottlenecks we decided we could take some of Large Slow Targets ideas and improve them (details below). Now, normally, taking a brand new mod and changing things just because you can is somewhat insulting to the author and a possible recipe for WITP-AE disaster. So, I am hoping Large Slow Target will forgive us our transgressions and look over our shoulders via this AAR. As we have gotten ready to start this game Large Slow Target has been very supportive and helpful, answering all of our questions with patience and good humor. It is possible that we will find issues as we get further into the game. I suspect that the fun we may have in playing the mod will be due to Large Slow Target's efforts and any problems may well be due to our “improvements”. My hope is that with his advice, we can work our way though any difficulties encountered.

Now, about my name for this AAR. I really was at a loss for any clever name. For those who don't know, “Longneck” is a colloquial term for the classic glass beer bottle. And I expect to need quite a few of those to get through this game. It also occurred to me that Paul and I have stuck our necks out quite a bit. The Laws of Unintended Consequences are undoubtedly at work and we may find our long necks on the chopping block.

I am not going to start any strategic/tactical discussions until I give Paul a chance to pop in here and comment, if he wishes. He has told me he is not comfortable enough with his English to do an AAR. I think his English is more than good enough but that is his call. So, comment away Paul until I give you a heads-up via email.




OK, so what the heck have we messed with? Before I answer that I should note that the philosophy that underpins his work closely aligns with what we (Paul and I) were looking for. I describe that philosophy as “more realism with more fun”. There are many experimental elements to Bottlenecks but with a rational basis for all of them, or so it seems to us.

The first thing we changed was an expansion of the constructable RR/Roads mechanism. A refresher on this innovation by Large Slow Target: He has placed dot bases in inland hexes with 0 level ports. Use engineers (and supply) to build the port to some designated level and you are credited with having built the RR/Road in that hex. Large Slow Target's mod has the RR/Roads already in the pwhexe.dat and the players must abide by a House Rule to not use that RR/Road until it is completed. It occurred to me that since I had the capability of modifying the pwhexe.dat at will (a good while back I wrote an editor for it), we could modify the pwhexe.dat to add the construction as it is built (or not, if the player chooses not to invest the engineering and supply for any project. OK, so that would be fine for this game (Paul and I) but most players would not be inclined to edit the pwhexe.dat. So then I had the “brilliant” idea of, “Why not write a custom utility that will make it easy for players to update the pwhexe.dat without having to dive into a full editor experience”. As we go along in the game I will be working in parallel to generate this utility. And we shall see just how “brilliant” my idea really is.

We also added some more RR/Road constructables to the list of possible projects. Large Slow Target thought some of our choices were not entirely realistic, and I freely admit he has a point. Paul and I like the choices so that is what we will go with. I will give a detailed list of the “constructable” projects in a later post.

The other thing we did was modify some of the economic parameters. I know what you are thinking at this point, “Large Slow Target has researched, tested, and iterated to get the economies to a certain point where he is happy enough to release his mod, and you want to fiddle with it before you have even played one game? Are you mad?” Probably. I will describe these changes in some more detail in a later post (this one is getting too long as it is)

So, with this AAR (my first, by the way) I will attempt to do two things:
One, provide Large Slow Target with feedback to improve his work. I am hoping he will monitor and comment on the thread. And this should be a good place for him to ask questions where he would like to see more details.
Two, provide some amusement for the AAR watchers. I have read and enjoyed a lot of the AARs over the years and it is high time I pay back what I owe by doing one myself. I am by nature a lazy person so it remains to be seen how much effort I can put into an AAR before my laziness genes kick in. So, I will aim for a moderate level of detail and explanations, with maybe summaries to bridge periods of mundane activity. The best way to get more detail from me will be to ask questions, which I freely invite.

Dave Bradley




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 4:48:45 PM)

Game Config and House Rules:

Fog of War ON
Advanced Weather Effects ON
Allied Damage Control ON
PDU OFF
December 7th Surprise ON
Historical Start OFF
Reliable US Torpedoes OFF
Realistic R&D ON
No Unit Withdrawals OFF
Reinforcement FIXED
Turn Cycle: 1-day turns for the first two turns, then 2-day turns thereafter

HOUSE RULES:
1. Dec 7th Afternoon start: historic damage done at PH, PI and
Wake - thus PH strike force + Formosa air groups + Roi-Namur
bombers must remain on stand-down on turn one
2. No fuel transportation in xAK/AK/AKA types, unless expressly provided for in the design.
3. Allies: no infantry unit transportation in xAK/xAKL unless for emergency evacuations
4. Naval attacks by US Army 4Es below 6000 feet restricted to x squadrons / planes, no restriction
on USN 4E bombers
5. Night air attacks limited to 120 engines/day until 1945.
6. No industry bombing of Chinese bases (manpower bombing ok). Applies to both sides. Rule is waived if Allied strategic bombing of Japan from China is used.
7. No strategic air attacks before mid-1943.
8. Hospital ships and associated Hospital LCUs must stay co-located, that is, in the same hex. So ship can only move after loading the LCU.
9. No stockpiling for useless (supply eater) devices.
10. Limits for restricted units: I think this is a sort of “do the right thing” rule. Even though you can move restricted units over national (land) borders, you should pay PP to transfer them to the appropriate command. And yes, it can get complicated, so just “do the right thing”.
11. Resizing of air groups (other than the programmed auto-resizing built into the scenario). Carrier air groups and carrier-capable groups when moved to a carrier may be re-sized to fit the ship. Also, small groups may be increased to a limit of 12 aircraft.

Dave Bradley




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 5:04:31 PM)

So, a little more detail about the main changes that make this Bottlenecks scenario “Longnecks”.

Constructable RR/Roads.
The list of construction projects is now:
1. Burma-Siam RR (Burma Death RR)
2. Ledo Road
3. Sumatra Death Railway
4. Changsha-Nanchang
5. Canton-Kukong
6. Nanchang-Chusien
7. Shangrao-Nanking
8. Kunming-Hanoi Gap
9. Changsha-Wushan Gap
10. Hanoi-Nannning RR
11. Chenchow-86,42*
12. Chenchow-Haifeng Bridge*
13. ALCAN Highway*

Projects with a following *, above, are not part of Large Slow Targets set of projects. Large Slow Target's project are characterized on the map by dashed lines where solid lines normally appear.

Large Slow Targets has indicated that projects may be built by raising the port level to 1 for each and every hex in the project. After some discussion, Paul and I are going to let this evolve as we get into the game. So, for an initial rule, each time one of the projects hexes increases its port size by one level we will consult and decide if it merits completion of that increment of the project. Why make it variable? I am not sure we will but it may be necessary for some very difficult projects. Not all hexes and projects are equal. Some hexes in open terrain, with good weather, might be build up much more easily than others. Consider the Ledo Road. The portion from Ledo to Mytkyina was started in early '42 and did not reach Mytkyina until mid-44. Not many miles per day. And the aforementioned added projects are clearly special cases. The two bridges represent serious investments of engineering days and supply so multiple increases of port levels are clearly needed. How many? Don't know yet. If one of us starts either of these projects we will have to figure out how to calibrate this as we go. The ALCAN is another special case. Large Slow Target had already used up all of the spare slots for dot base ports and another 22 (approx.) were needed for this project. So Paul stole (err re-apportioned) them from here and there. We still have some open hexes with no dot base. So, in some cases a single dot base port will represent 2 or 3 adjacent hexes, and all three will get built up when the port level is raised for the single hex. Below is a link for the redone art for the panel that includes the ALCAN Highway. Paul did a nice job of imitating Large Slow Target's style, I think.

https://www.dropbox.com/s/sd7oln0u1qyc1ha/WPEH05.zip?dl=0

Dave Bradley




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 5:07:53 PM)

Continuing the discussion of changes;

The other big area of changes involves some of the economic parameters. Paul is very detailed oriented and did quite a bit of analysis of how the economies of both the Empire and the Allies would progress during the game. He was able to convince me (but not Large Slow Target) to concur with the following changes:
1. Resource repair is changed from 1000 supply points to 500.
2. Some resource centers in the areas needed by the Empire (DEI, Malaya, and Phillipines) were increased. As I write this I am fuzzy on the numbers but I think it was on the order of 25%.
3. Allied free daily supply was decreased at several locations, resulting in a decrease of daily free supply from 66K (approx.) to 54K (approx.).
4. Reduced cost of production in LI and HI from 25 to 20 resource points.
5. LI in UK is eliminated
6. The House Rule for Allied repair is changed to require only repair (and production) of HI, Oil, and Refinery assets and only in areas not immediately threatened (CONUS,Oz, India). The Allied player is free to manage the rest of the economy (LI, resources, repair shipyards, etc.) as he sees fit.

How is this going to play out? Clearly we cannot know until we get well into the game. I will attempt to give a good picture of my struggles with supply. I expect the first 12 months to be very challenging for the Allies. My expectation for the Empire is that they should be relatively OK at game start but will face increasing economic pressure as the demands of the war eat into their pre-war stockpiles.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 5:10:14 PM)

That is the end of my preamble for this AAR. I will hold off posting Allied strategy discussions and turn results for a few days until Paul has had a chance to defend himself here.

Dave Bradley




SierraJuliet -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 9:13:54 PM)

quote:


4. Reduced cost of production in LI and HI from 25 to 20 resource points.




Good luck with your combined adventure in modding. I shall be watching on to see how your experience mirrors mine.

You should find the reduction of resource points required for LI and HI to be a boon for the Japanese economy. Of all the changes that LST has weaved into the game this is currently the bottleneck for me. I've not commented yet about this in my AAR. I was a bit slow to comprehend just how big a bottleneck that increase of a mere 5 points would be. Coupled with the decrease of resource output in the Home Islands proper this creates an insatiable demand for resources back home. It keeps me busy worrying over how to ship all the goodies back home. Goodies there are by the bucket load but the bottleneck is getting them back home. I can understand why LST would not have supported the idea of changing this aspect of the mod.

And enjoy the mess that is China! [:D]





Anomander Rake -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/29/2018 10:35:31 PM)

Hi to all. With Dave's permission.
My english isn't very good and writing in English is very tiring for me so I will not create a competitive AAR.
About house rules.
We have one more, I think important house rules (I always establish it).
"The first operational phase" - Japan can't conduct deep invasion (it means outside sphere of historical gains) before 1942 and after this date with use only SNLF's and SSD (Horii Army Unit). This rule is cancelled when Japan takes and opened following ports: Hongkong, Singapore, Manila, Palembeng, Batavia and Serabaja.

Some about changes in mod.
In mod Japan start with huge deficit of resources. And even the gains can not satisfy him. It's strange, because LST planned to expand LI. In mod this shouldn't be possible and resources should run out about 100 days of war.
So we change HI/LI resources request and added some resources center in DEI/Malaya/Philipinnes. Japan still started with more resource deficit than stock but now is possible to satisfying the needs of resources and even some LI/HI development.
Mod changes and especially industries cost excludes such development as in other games. I exclude the development of a shipyard in advance. I hope that I will have enough supplies to rebuild the oil center.
Reduced resources request for HI/LI helps also for alllies. But we also reduced "free supply" for them. I hope they will have supply difficulties in the first months.
As for China I would be careful. Japan can still do a lot there.




CaptBeefheart -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/30/2018 12:49:25 AM)

Sounds pretty tough on Japan. This should be quite interesting. Thanks for adding to the AAR canon, gentlemen.

Cheers,
CC




Bif1961 -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/30/2018 1:19:45 AM)

Looking forward to seeing how this mod and your modifications to it play out.




Mundy -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/30/2018 2:07:32 AM)

Hi Dave,

Glad to see someone else giving this a try.

Like SJ mentioned, it's a bit of a different mindset to play this one. I'm even shipping resources as well as supply to India from Cape Town. Resources will build up there.

The US proper will take time to fire up as most of the LI there is damaged. Pearl is the biggest supply hub at the start.




SierraJuliet -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/30/2018 4:26:54 AM)


quote:

ORIGINAL: Mundy
I'm even shipping resources as well as supply to India from Cape Town. Resources will build up there.




Good to hear that bottlenecks exist all around. I shall never look at a tallie in the same way again.




LargeSlowTarget -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (1/30/2018 9:56:10 AM)

I'm happy that Dave and Paul have decided to create their own variant of my mod for their PBEM - that's in the spirit of the buried "Sharing mod ideas" thread which I started long ago. We have had an email exchange discussing mod features and proposed changes. Thanks to Paul and Dave I have been able to correct a data glitch in the engine factories which has eluded my efforts to track it down for some time, and they have motivated me to take a closer look at the resource / production figures. I have accepted some proposals (e.g. more resources outside the Home Islands), disagreed on others (no bridge-building over the Yangtze, resources stay at 25) - the final version of Bottlenecks 1.1 (current one used by Mundy and SierraJuliet is a beta) will see some modifications thanks to the input of Dave and Paul. Have fun, guys, I will lurk around.




Anomander Rake -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/5/2018 10:43:47 AM)

Some comments on economics in early 1942.
The resources situation in Japan looks bad despite the changes. I wonder how bad it looks in a parallel game.
The situation with fuel also looks bad. What is aggravated by the need to involve more transport ships also to resources transport.
Here I will be able to write more after completing the first operational phase. probably there will be a ban on this thread for me.
Some about battles.
After long visit to the Hawaiian Islands KB returned to its bases. The American BBs won't return home.
In China IJA took Layong and they have increased the confusion among hordes of bad Chinese.
It's good in Malaya. It's hard on Luzon but without big battles.
At the end of 1941 IJA landed in Java although the evil colonialists didn't allow.
We have big Battle of the Javanese Sea.
Sneaky allied submarines work quite effectively.
They have hit many ships (only exploding torpedoes):
- CA (3 torpedoes!);
- CVE (3 torpedoes!) and second CVE took 3 air torpedoes !
- DD, APD and many more.
Almost like in 1944. There were also many unexploded ordnance, but I don't write about it.




LargeSlowTarget -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/5/2018 12:23:06 PM)

In many ARRS using stock and even DBB scenarios the Japanese players report having idle merchant shipping in port and that they did stop construction of freighters in order to save HI. This is because a large amount of resources is actually being produced in the Home Islands themselves and only a part of the existing merchant fleet is needed in the game to fill the relatively small resource deficit with shipments from Korea, Manchukuo and Hokkaido in order to keep the industry running.

This does not reflect reality - Japan was and is resource-poor and needed huge imports, in the war it lacked shipping space from the beginning and it only got worse, and they surely did not halt merchant ship construction. Resources did not come only from Korea, Manchukuo and Hokkaido. For example, the Bukit Besi iron ore mine I have added in Malaya was one of the largest in Southeast Asia at the time - and it was exploited by the "Nippon Mining Company". So, when the resource situation in Japan is looking bad in your game and you need to involve more ships to transport resources to Japan, then the mod is probably closer to history than the stock and DBB scenarios. I suspect the generous resource allocation in the Home Islands is a feature to help the AI.




Anomander Rake -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/5/2018 1:23:51 PM)

I very agree with idea greater use of cargo ships. I think I will have enough ships.
Problem is different. My advance is fast, I think. But after less than a month, I am unable to exploit all resources in the Malaya, DEI and Phillipines region.
Probably some of this sources will be destroy after conquest. So, exploitation will be delayed or impossible.
But now after less than a month I used a significant portion of the resources reserves from Japan. I read that oil reserves was problem for Japan and Japan ran out of them after years and not months of war.
Anyway, when I used more ship for resources transport I also used more fuel. And this is second possible problem. Is the amount of fuel well calculated for such consumption?
This is only question, I still don't have an answer.
p.s.
I'm sure that's my organization is very good. It is likely that I will cope with the above problems.
I'm also sure, however, that the changes we have made were necessary.




Falken -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/15/2018 12:43:23 AM)

Hi LST,

Interesting comment about DBB's resource supplies. I know your MOD reduces this HI capability. Since you are playing a DBB game yourself, do you notice a big difference in how you approach the Merchant Shipyards and xAK/AK shipbuilding process?

I find this interesting, and since you are in a unique position of doing both MODs, really interested in your feedback. I'm waiting a bit before trying your MOD again as I think several AARs are probably giving you tons of feedback on possible slight changes/bug fixes, etc. I know that no MOD is every finished, and needs constant updates, but it will fun to try when you feel it's in a good place.

BTSL, BMOD, your MOD... so many choices. It's great for the community.




LargeSlowTarget -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/15/2018 8:42:33 AM)

In my DBB-C game, I have in fact stopped construction of xAK merchant ships and tankers, since for the moment I have more than enough. I can keep the resources from stockpiling in the SRA, and I have way more tankers than I have oil and fuel to transport back to the home islands. That said, merchant ship losses to Allied subs have been quite low so far, my opponent Ed seems to prefer to hunt Combined fleet and to protect his invasions against counter-measures with carpets of his submarines. I do keep building the xAKL small fry that serves as cannon fodder for supplying the front line bases under Allied air superiority.

For my own mod, it is much more difficult to judge, since it takes so long to advance far into the game to see long-term effects. My current h2h test game is only in end of January 1942 (I tend to get lost in micromanagement instead of neglecting the finer points of the game in order to advance faster...). And I need to restart again since I have made another change in the meantime (feedback indicated that resource stockpiles run out fast in the HI - but that might be a problem of bad convoy organization, but I have upped the stockpiles). So I largely depend on user feedback. After all, it is common in the software industry to treat customers as beta testers [;)] I said in the mod notes, my fiddling with the economy is strictly experimental. Anomander Rake and dwbradley have taken my mod and made their own adjustments, which is perfectly fine for me, but it makes is more difficult to use this game as a benchmark for my own mod. But well, I'm still young and have many more years I hope to tweak my mod. It is like you said - never quite finished, just like building a model railroad.




SierraJuliet -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/15/2018 9:13:48 AM)


quote:

ORIGINAL: LargeSlowTarget

(feedback indicated that resource stockpiles run out fast in the HI - but that might be a problem of bad convoy organization, but I have upped the stockpiles)

Whilst Osaka and Tokyo have a huge appetite for resources, which does make it difficult, I'm inclined to think that convoy organisation is the key. It is tight though and as I'm only about 8 weeks in hard to say just how tight it is going to be. Keeping the Home Island HI ticking over is going to be a game within the game.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:11:35 PM)

No Anomander Rake after this point, please.

Thanks

Dave Bradley




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:12:53 PM)

Strategy General Thoughts and Musings
1. Since this is a game and not a real war (thank goodness), the best game strategy (played for our amusement) is not necessarily the same as the best war strategy (fought for survival). If the Allied command had the foreknowledge that we possess going into the game, a full Sir Robin might have been the best way to win the war with minimal Allied casualties. In our previous game (aborted approx. 100 days in) I saw that my opponent, Paul, as a careful and thorough player. He self-constrains his strategy to make no early deep thrusts into Allied territory, as he considers this unrealistic (and unfair). This is to his credit but knowing that is an advantage to the Allied player. In the spirit of playing fair, I too have self-constrained the Allies by not looking at the SIGINT reports until March 1, 1942. I do this because I think that the Allied intel is better (in some ways) than it was in real life. It certainly is better very early in the war than real life, when many of the listening stations were not in operation or were scrambling to not get overrun by the Empire's advances. Why March 1, 1942? Purely a guess on my part. So, in the previous game Paul played carefully, giving me almost no chance to counterattack. For my part I was fairly conservative and so, almost without planning to do so we were generating a classic Sir Robin scenario. That is OK, but kinda boring. Been there, done that. What are we playing the game for, anyway? As I thought over what I would like to do in a Bottlenecks universe, I decided that I needed some way to force myself to be bolder, to take chances (hopefully not super-foolish ones), and make the game more fun. I will foreshadow the AAR reports to come by noting that little did I know that Paul was coming to some sort of similar conclusion.
2. So, how to overcome my natural conservative nature and have a more wild and wooly game? I wanted to base my ideas on some sort of risk/reward assessment (gear-head background cannot be totally overcome). I rejected any sort of early grand smash-up of carrier forces. The odds of success are so poor and the value of the assets that must be risked are too high. The IJ player is almost begging for the Allied player to give that a try. Nope, better to find a way to use those assets in a different, if not totally new way. I latched onto several thoughts. One thought came from our previous game. In that game, what I had come to think of as Fortress Luzon was a pleasant surprise in a world of constant Allied defeats and retreats. I know that I had always thought of Luzon in a mostly historical framework, that is, token resistance early and then retreat to Bataan and hold out as long as you can (probably supply limited). But Bataan is only a X2 defensive hex. Clark is X3 and Manila is X4. I found, almost by accident that the new map of these three hexes forms a nice tight triangle. It gives you interior lines to allow shifting units to meet attacks. All the while, Bataan is building fortification levels. Ultimately, your troops will starve and you will lose Luzon but you may be able to hold out for a long time. To defeat this strategy the IJ player would have to bring a LOT of force to Luzon early and this force would therefore not be attacking anywhere else, or hopefully not for a while. My second thought was about the Bottlenecks “enhancements” to the Empire's need for stuff from places that need to be captured. If I could somehow delay the start of significant amounts of stuff to the Home Islands, then would that tend to precipitate the Empire's economic crisis early? Finally, in our earlier game, Paul was able to pick off all of the isolated bases in the Philippines and the DEI pretty much at his leisure and I saw very little gain for the Allies in trying to hold on to them.
3. The thoughts expressed in the above sort of came together in my mind and I started thinking first of a Fortress Java. I decided to send the at-sea LCUs at game start (Brit. 18th ID, the two brigades and the Gurka unit) to Java. Bottlenecks provides a number of air transport assets that are not in the stock game. I decided to use these and the Dutch, British, and USN patrol assets to airlift as many of the small combat units scattered around to a limited number of places that I would try to hold as long as possible. The bases I intended to make a stand at included Padang and Palemburg in Sumatra, Port Moresby, Denpasar and Koepang, and an undetermined set of bases in Java itself. I would move most of the air assets from Singapore to support the effort and the B-17 and P-40E contingents from the Philippines. I wanted to combine the RN assets such as the PoW/Repulse force with the Dutch naval forces and whatever USN surface forces could make it out of the Phillipines. Finally, I decided that I would send the Lexington TF down and around the bottom of Oz to meet the Yorktown coming from the other direction. I would base them at Perth and look for an opportunity to back up the Java land forces. As you will hear in my discussion of Pearl Harbor tactics I had reason to believe that I would not see KB in that arena for some time after game start.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:14:45 PM)

Game Start Tactical Considerations.
So, the game start situation gives me a very damaged PH but a house rule prevents further attacks on Dec. 7th. Oklahoma and Arizona are straight 99s across the board, so scuttle. The other 6 BB are in various states, mostly not good.

Enterprise is only 3 hexes from Pearl and KB's location is unknown. In our previous game, Paul had kept KB near to PH and pounded it for approx. five 2-day turns. A lot of bombing happened. And then KB went away, replenished and returned to continue pounding PH until all of the BB were sunk along with a lot of other valuable assets, including many CAs, CLs and DDs. I fully expected much the same treatment this time. I could just run away, but I wanted to fight back some way, in keeping with my newly found spine. :)
And if I run, which way is safe? I finally decided to continue to Pearl (and disband the TF) but to send the DB and TB squadrons to Lahaina and the F4F3As to Pearl to try to bolster the CAP until some repair could take place and damaged planes could join the fight. A foolish move? Perhaps. Stay tuned for the reports. I promise they are coming, guys.

Elsewhere, things are pretty much as you might expect. Singapore is a bit banged up, as is Clark and Manila. Khota Bharu has already fallen. Again, the House Rule prevents further attacks on the first turn in these locations also.

Large Slow Target has provided for our convenience many pre-made convoys. There are also quite a lot of ships here and there already at sea. Some of the pre-made stuff was just what I would have wanted and some needed rework to meet what I thought I wanted to do. Yes, of course, everyone's mileage will vary for this type of situation. Still and all, quite a bit of work to go through these and make determinations. In a number of cases I just disbanded the TF if I could not decide where those ships might be needed.


At least until I can catch up, I am going to provide roughly 1-week reports. Note that we are playing 2-day turns except for the first 2 days.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:16:45 PM)

December 7th through 14th report

December 7th, 1941
So the first heart-in-the-mouth moment happens:
Sub attack near Pearl Harbor at 179,107

Japanese Ships
SS I-16_
Allied Ships
CV Enterprise
DD Gridley
DD Balch
DD Ellet
DD Benham
DD Dunlap
SS I-16_ launches 2 torpedoes at CV Enterprise

A miss, but did that give away where Enterprise was heading?

The IJN shoots up a few hapless stragglers:
Day Time Surface Combat, near Hong Kong at 77,63, Range 15,000 Yards

Japanese Ships
DD Natsugumo
DD Minegumo, Shell hits 1
DD Asagumo, Shell hits 1
Allied Ships
PG Cicala, Shell hits 9, and is sunk
PG Robin, Shell hits 7, and is sunk
PG Tern, Shell hits 17, and is sunk

Day Time Surface Combat, near Shanghai at 92,55, Range 14,000 Yards

Japanese Ships
DD Hasu
CA Izumo
PG Toba
PG Atami
PG Ataka

Allied Ships
PG Peterel, Shell hits 8, and is sunk

And there are a few Sub/ASW encounters of no significance.

Para-drops capture Vigan and Appari to get the Luzon ball rolling for the Empire and that was pretty much it for the first day.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:20:10 PM)

December 8th, 1941

So things should start happening pretty fast now:

AFTER ACTION REPORTS FOR Dec 08, 41


I clear the obligatory sub-laid mines from Bataan:

TF 381 encounters mine field at Bataan / Corregidor (78,77)

Allied Ships
AM Quail
AM Tanager
AM Finch

10 mines cleared


--------------------------------------------------------------------------------
TF 551 encounters mine field at Bataan / Corregidor (78,77)

Allied Ships
AM Lark
AM Whippoorwill

14 mines cleared

The slaughter of the innocents (and not so innocents) begins. My subs are ineffective against Luzon landings:
--------------------------------------------------------------------------------
Night Time Surface Combat, near Bukit Besi - Dungun at 53,78, Range 6,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CA Takao
CA Atago
CL Kinu
DD Maikaze
DD Nowaki
DD Asashio
DD Oshio
DD Michishio
DD Arashio

Allied Ships
xAKL Dai Tung, Shell hits 5, and is sunk

Poor visibility due to Rain with 85% moonlight


--------------------------------------------------------------------------------
Sub attack near Laoag at 80,72

Japanese Ships
CL Naka
DD Samidare
DD Yudachi

Allied Ships
SS Sculpin~



--------------------------------------------------------------------------------
Sub attack near Bataan / Corregidor at 78,77

Japanese Ships
SS I-124*

Allied Ships
AM Tanager, Torpedo hits 1, on fire, heavy damage
AM Quail


--------------------------------------------------------------------------------
Sub attack near Laoag at 81,71

Japanese Ships
xAK Azumasan Maru
xAK Azuma Maru
TB Tomozuru

Allied Ships
SS Perch~



--------------------------------------------------------------------------------
Day Time Surface Combat, near 79/74 at 78,73, Range 15,000 Yards

Japanese Ships
CL Naka
DD Murasame
DD Harusame
DD Yudachi, Shell hits 1
DD Samidare

Allied Ships
DD Scout, Torpedo hits 1, and is sunk
DD Thanet, Shell hits 2

--------------------------------------------------------------------------------
Day Time Surface Combat, near Iba at 78,74, Range 20,000 Yards

Japanese Ships
CL Naka
DD Murasame
DD Harusame
DD Yudachi, Shell hits 1
DD Samidare

Allied Ships
DD Thanet, Shell hits 1



--------------------------------------------------------------------------------
Day Time Surface Combat, near Paracel Islands at 75,66, Range 7,000 Yards

Japanese Ships
DD Natsugumo
DD Minegumo, Shell hits 1
DD Asagumo

Allied Ships
DM Thracian, Shell hits 3, heavy fires


--------------------------------------------------------------------------------
Submarine attack near Lingga at 51,89

Japanese Ships
SS I-121*

Allied Ships
TK Anders Jahre, Torpedo hits 1, heavy fires, heavy damage

--------------------------------------------------------------------------------
Sub attack near Laoag at 80,71

Japanese Ships
xAP Husimi Maru
xAP Terukuni Maru
SC Ch-6

Allied Ships
SS S-40~


I catch a break. Bad weather, or some other factor causes the sweeps to come in fragmented:
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-36A Mohawk x 21
P-40B Warhawk x 24
F4F-3A Wildcat x 18
F4F-3 Wildcat x 2

Japanese aircraft losses
A6M2 Zero-Reisen: 3 destroyed

Allied aircraft losses
P-36A Mohawk: 2 destroyed
P-40B Warhawk: 1 destroyed


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 48 NM, estimated altitude 13,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero-Reisen x 11

Allied aircraft
P-36A Mohawk x 16
P-40B Warhawk x 16
F4F-3A Wildcat x 14
F4F-3 Wildcat x 1

Japanese aircraft losses
A6M2 Zero-Reisen: 3 destroyed

Allied aircraft losses
P-40B Warhawk: 1 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 1 destroyed


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 23 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero-Reisen x 13

Allied aircraft
P-36A Mohawk x 5
P-40B Warhawk x 8
F4F-3A Wildcat x 11

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses
P-36A Mohawk: 1 destroyed
F4F-3A Wildcat: 3 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 35 NM, estimated altitude 13,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-36A Mohawk x 1
P-40B Warhawk x 4

No Japanese losses

Allied aircraft losses
P-40B Warhawk: 1 destroyed

Allied Ships
BB West Virginia, and is sunk



--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 15 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-36A Mohawk x 1
P-40B Warhawk x 2


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 11,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-40B Warhawk x 2

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses
P-40B Warhawk: 1 destroyed


And no port or airfield strikes.


Not so good fortune at Manila
--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid spotted at 27 NM, estimated altitude 10,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero-Reisen x 64

Allied aircraft
P-35A x 4
P-40B Warhawk x 6
P-40E Warhawk x 19

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses
P-35A: 1 destroyed
P-40B Warhawk: 2 destroyed
P-40E Warhawk: 8 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Overcast

Raid spotted at 20 NM, estimated altitude 18,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero-Reisen x 8

Allied aircraft
P-35A x 5

No Japanese losses

Allied aircraft losses
P-35A: 2 destroyed



<Several minor entries deleted>



Netties come to Manila; catch a sub under repair
--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero-Reisen x 40
G3M2 Nell-Chukou x 27
G4M1 Betty-Rikko x 40

No Japanese losses

Allied Ships
SS Seadragon~, Bomb hits 1


<Air attacks on Hong Kong and Malayan targets deleted>


A Para drop takes Batan Island and Babuyan


Big sigh of relief as Enterprise goes unscathed at least for now. I should have scuttled BB West Virginia but optimist that I am………

I have TF running all over the place, looking for a place to hide or escape to.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:23:01 PM)

We switch to 2-day turns
December 9th and 10th. 1941

December 9th:
I think this was KB. Too bad only a DD but I heard sinking noises
ASW attack near Pearl Harbor at 181,101

Japanese Ships
DD Akigumo, Torpedo hits 1, on fire, heavy damage
BB Hiei
CA Chikuma
DD Isokaze
DD Kasumi
DD Arare
DD Tanikaze
DD Hamakaze

Allied Ships
SS Pompano~


<a lot more slaughter of the innocents deleted. My subs still do nothing useful against the Luzon landings.>

ASW attack near Laoag at 80,72

Japanese Ships
DD Harusame
DD Samidare
DD Yudachi

Allied Ships
SS S-37~


But one of the Dutch subs makes the Orange glow with pride
--------------------------------------------------------------------------------
Sub attack near Jesselton at 68,85
Japanese Ships
CA Chokai, Torpedo hits 3, on fire, heavy damage
DD Hibiki
Allied Ships
SS O20*


Landings at Nauru, Guam.

Sweeps from KB over Pearl resume. The weather continues to be the Allies friend.
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Light rain
Raid detected at 32 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero-Reisen x 11

Allied aircraft
P-36A Mohawk x 17
P-40B Warhawk x 19
F4F-3A Wildcat x 6
F4F-3 Wildcat x 1

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses
P-36A Mohawk: 2 destroyed



Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Light rain
Raid detected at 22 NM, estimated altitude 17,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero-Reisen x 10

Allied aircraft
P-36A Mohawk x 4
P-40B Warhawk x 13
F4F-3A Wildcat x 4

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses
P-40B Warhawk: 1 destroyed


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Light rain
Raid detected at 15 NM, estimated altitude 16,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-40B Warhawk x 3
F4F-3A Wildcat x 4

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

No Allied losses

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Light rain
Raid detected at 39 NM, estimated altitude 21,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
F4F-3A Wildcat x 1

No Japanese losses

Allied aircraft losses
F4F-3A Wildcat: 1 destroyed



--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Light rain
Raid detected at 49 NM, estimated altitude 21,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

No Japanese losses

Aircraft Attacking:
14 x A6M2 Zero-Reisen sweeping at 18000 feet


Netties start killing the fleeing ships in the PI. P40Es knock a few out of the sky


Hong Kong is bombed with a number of raids

Baby KB goes to work from somewhere south of Mindanao

--------------------------------------------------------------------------------
Morning Air attack on TF, near Zamboanga at 75,89

Weather in hex: Severe storms

Raid spotted at 5 NM, estimated altitude 5,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
B5N1 Kate-Kankoh x 15

No Japanese losses

Allied Ships
xAK Cape Fairweather
xAK American Leader
AKV Langley, Torpedo hits 3, and is sunk
xAK Tantalus

Aircraft Attacking:
15 x B5N1 Kate-Kankoh launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Zamboanga at 75,89

Weather in hex: Heavy cloud

Raid spotted at 11 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
B5N1 Kate-Kankoh x 12

No Japanese losses

Allied Ships
xAK Yu Sang, Torpedo hits 3, and is sunk
xAK Cape Fairweather, Torpedo hits 1, on fire
xAK Capillo, Torpedo hits 4, and is sunk
xAK American Leader, Torpedo hits 2, on fire, heavy damage

Aircraft Attacking:
12 x B5N1 Kate-Kankoh launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

Massive explosion on xAK Capillo




Here's my unpleasant surprise for the day
--------------------------------------------------------------------------------
Pre-Invasion action off Mersing (51,82)
Defensive Guns engage approaching landing force

91 Coastal gun shots fired in defense.

Japanese Ships
DMS W-6
DMS W-5
DMS W-4
DMS W-3
DMS W-1
AK Sasako Maru
AV Sanyo Maru

Japanese ground losses:
46 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

DMS W-6 fired at enemy troops
DMS W-5 fired at enemy troops
DMS W-4 fired at enemy troops
DMS W-3 fired at enemy troops
DMS W-1 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Mersing (51,82)

TF 84 troops unloading over beach at Mersing, 51,82

Japanese ground losses:
100 casualties reported
Squads: 7 destroyed, 0 disabled
Non Combat: 3 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)

20mm T98 AA Gun damaged beyond repair during unload of 84th JAAF AF Bn
Type 97 Medium Tank accidentally lost during unload of 1TD 1st Tank Rgt /2
7.7mm T99 AAMG lost in surf during unload of 3rd Medium FA Rgt
10 Support troops lost from landing craft during unload of 15th Ind Engr Rgt
Motorized Support lost from landing craft during unload of 23rd Ind Engr Rgt
12 troops of a IJA Inf Squad 41 lost overboard during unload of 18ID 55th Infantry Rgt
10 Support troops lost from landing craft during unload of 18ID 55th Infantry Rgt
12 troops of a IJA Inf Squad 41 lost in surf during unload of 18ID 55th Infantry Rgt /2
12 troops of a IJA Inf Squad 41 lost from landing craft during unload of 18ID 55th Infantry Rgt /3
12 troops of a IJA Inf Squad 41 lost in surf during unload of 18ID 114th Infantry Rgt
12 troops of a IJA Inf Squad 41 lost in surf during unload of 18ID 114th Infantry Rgt
10 Support troops lost from landing craft during unload of 18ID 114th Infantry Rgt
12 troops of a IJA Inf Squad 41 lost in surf during unload of 18ID 114th Infantry Rgt /2
10 Support troops lost overboard during unload of 18ID 114th Infantry Rgt /2
12 troops of a IJA Inf Squad 41 accidentally lost during unload of 18ID 114th Infantry Rgt /3

My surface forces have withdrawn to Java, the subs in the area were caught out of position and I had pulled the torpedo bombers out to Java. So, two Infantry regiments, some tanks and combat engineers. Mersing has an Aussie inf. Regiment and little else. Fort level is barely at 1. This does not look good.

Amphib landings also at Miri, Brunei, and Beaufort.

Nauru is captured



--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Dec 10, 41

--------------------------------------------------------------------------------
An Amphib landing force approaches Kuching and the O19 misses.
Sub attack near Kuching at 58,88

Japanese Ships
xAKL Anbo Maru
PB Tokotsu Maru

Allied Ships
SS O19*

SS O19* launches 2 torpedoes at xAKL Anbo Maru

Ocean Island, Manado, Naga and 80,77 (on Luzon) are invaded


Saury finds an unescorted merchie and attacts on the surface

--------------------------------------------------------------------------------
Submarine attack near Cam Ranh Bay at 65,72

Japanese Ships
xAK Eiko Maru #2, Shell hits 10, Torpedo hits 1, heavy fires, heavy damage

Allied Ships
SS Saury~

xAK Eiko Maru #2 is sighted by SS Saury~
SS Saury~ attacking on the surface
Burnside, J L decides to submerge SS Saury~ due to damage


The attrition by sweeps continues at Manila and Clark. I have pulled the P40Es back to Cagayan. I will hold them here for a day or two until I can buy them out and shift to Java. Likewise with the B17Ds.



I had moved some Dutch B-339s and Brit Hudsons to the airfield one hex south of Kuching. They did indeed attack but two separate attacks were ineffectual.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Kuching at 58,88

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-339D x 2
Hudson I x 3

No Allied losses

Japanese Ships
xAK Aso Maru

Aircraft Attacking:
3 x Hudson I bombing from 7000 feet *
Naval Attack: 2 x 250 lb SAP Bomb




Naval Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kuching at 58,88

Weather in hex: Partial cloud

Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-339D x 2
Hudson I x 7

No Allied losses

Japanese Ships
xAK Kaiko Maru

Aircraft Attacking:
7 x Hudson I bombing from 7000 feet *
Naval Attack: 2 x 250 lb SAP Bomb


<I have omitted much carnage being wreaked by Netties>

Ocean Island falls to the Empire.

OK, so what is interesting here is the lack of attacks on PH. It seems the weather gods were my friends once more. This allows PH a little breathing room to repair and get ready for the assaults that surely are coming. Aaaaaaaaaand, I am now thinking it is time for Enterprise to run and hide. I have been lucky so far and I have gotten good value from the Wildcats, I know where KB is (six hexes NW of Pearl) and the positions of his subs, so I decide to run at Full Speed to the SE. Just Enterprise and a gaggle of DD. Running Full Speed for two days will accumulate some damage but I can then turn towards San Diego. I am convinced Paul will stay and pound Pearl until all of the BB are sunk or he runs out of sorties.






dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:24:55 PM)


AFTER ACTION REPORTS FOR Dec 11, 41
--------------------------------------------------------------------------------
Two destroyers, fleeing from Manila are intercepted and chewed up pretty good, but not sunk.

Night Time Surface Combat, near Zamboanga at 75,89, Range 10,000 Yards

Japanese Ships
CA Nachi, Shell hits 1
CL Nagara
DD Yukikaze
DD Hayashio
DD Amatsukaze, Shell hits 1

Allied Ships
DD Peary, Shell hits 3, on fire
DD Pillsbury, Shell hits 4, on fire




There is a landing at Legaspi. So, the potential for a two-pronged attack at Luzon
--------------------------------------------------------------------------------
Amphibious Assault at Legaspi (82,82)

TF 89 troops unloading over beach at Legaspi, 82,82

Japanese ground losses:
22 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

12 troops of a IJA Inf Squad 41 lost in surf during unload of 16ID Kimura Det.
12 troops of a IJA Inf Squad 41 lost from landing craft during unload of 16ID Kimura Det. /3
10 Support troops accidentally lost during unload of 16ID Kimura Det. /4







KB continues with sweeps at PH


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Overcast

Raid detected at 47 NM, estimated altitude 21,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-36A Mohawk x 11
P-40B Warhawk x 26
F4F-3 Wildcat x 3

Japanese aircraft losses
A6M2 Zero-Reisen: 2 destroyed

Allied aircraft losses
P-36A Mohawk: 2 destroyed
P-40B Warhawk: 4 destroyed

and:
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Overcast

Raid detected at 28 NM, estimated altitude 21,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero-Reisen x 14

Allied aircraft
P-36A Mohawk x 5
P-40B Warhawk x 9
F4F-3 Wildcat x 3

No Japanese losses

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Warhawk: 2 destroyed
F4F-3 Wildcat: 1 destroyed


I switch my Hudsons to ground attack at Kuching but hit nothing.
--------------------------------------------------------------------------------
Morning Air attack on 31ID II./124th Inf Battalion, at 58,88 (Kuching)

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-339D x 2
Hudson I x 8

No Allied losses

Aircraft Attacking:
8 x Hudson I bombing from 7000 feet *
Ground Attack: 2 x 250 lb GP Bomb

Also attacking 31ID III./124th Inf Battalion ...
Also attacking 31ID II./124th Inf Battalion ...


Then in the afternoon, the weather no longer wards off the heavy blow
--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Thunderstorms

Raid detected at 120 NM, estimated altitude 13,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
A6M2 Zero-Reisen x 39
B5N2 Kate-Kankoh x 142
D3A1 Val-Kanbaku x 120

Allied aircraft
P-36A Mohawk x 10
P-40B Warhawk x 13
F4F-3 Wildcat x 3

Japanese aircraft losses
B5N2 Kate-Kankoh: 1 destroyed, 6 damaged
B5N2 Kate-Kankoh: 3 destroyed by flak
D3A1 Val-Kanbaku: 1 destroyed, 25 damaged
D3A1 Val-Kanbaku: 5 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed, 2 damaged
P-36A Mohawk: 1 destroyed on ground
P-40B Warhawk: 4 destroyed
F4F-3 Wildcat: 1 destroyed
SBD-1 Dauntless: 1 destroyed on ground
B-18A Bolo: 1 destroyed on ground
A-20A Havoc: 1 destroyed on ground
R3D-2: 2 destroyed on ground

Allied Ships
BB Maryland, Bomb hits 2, Torpedo hits 2
SS Tautog~, Bomb hits 1
BB Tennessee, Bomb hits 1
SS Cachalot~, Torpedo hits 1, heavy damage
BB Nevada, Torpedo hits 1, and is sunk
BB Pennsylvania, Bomb hits 1

Allied ground losses:
22 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 13
Airbase supply hits 10
Runway hits 28
Port hits 5


O19 hits one of the Kuching invasion ships, but alas, after the troops are ashore.
--------------------------------------------------------------------------------
Sub attack near Kuching at 58,88

Japanese Ships
xAK Kaiko Maru, Torpedo hits 1, on fire, heavy damage
PB Tokotsu Maru

Allied Ships
SS O19*








The IJA attacks immediately at Mersing and gets surprisingly good odds, blowing the Aussies back to Johore Bharu. Ruh Roh! Now it is a race to see how much I can get back to Johore Bharu before he can move from Mersing and attack.
--------------------------------------------------------------------------------

Ground combat at Mersing (51,82)

Japanese Deliberate attack

Attacking force 11354 troops, 142 guns, 166 vehicles, Assault Value = 367

Defending force 3133 troops, 65 guns, 17 vehicles, Assault Value = 80

Japanese adjusted assault: 307

Allied adjusted defense: 39

Japanese assault odds: 7 to 1 (fort level 1)

Japanese forces CAPTURE Mersing !!!

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
140 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 1 destroyed, 3 disabled

Allied ground losses:
1287 casualties reported
Squads: 27 destroyed, 20 disabled
Non Combat: 66 destroyed, 8 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 34 (33 destroyed, 1 disabled)
Vehicles lost 14 (14 destroyed, 0 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
4th Ind Engineer Regiment
18ID 22nd Recon Regiment
15th Ind Engineer Regiment
1TD 1st Tank Regiment
18ID 114th Infantry Regiment
18ID 55th Infantry Regiment
23rd Ind Engineer Regiment
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
3rd Medium Field Artillery Regiment
102nd Ship Eng Coy
84th JAAF AF Bn

Defending units:
8ID 22nd Australian Brigade
30 Battery/3 HAA
113th RAF Adv Base Force




The initial HK assault goes well for the Japanese

Ground combat at Hong Kong (77,61)
Japanese Deliberate attack
Attacking force 19872 troops, 354 guns, 173 vehicles, Assault Value = 751
Defending force 9492 troops, 146 guns, 105 vehicles, Assault Value = 266

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 1152

Allied adjusted defense: 697

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
488 casualties reported
Squads: 1 destroyed, 65 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
479 casualties reported
Squads: 2 destroyed, 50 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 10 disabled





Miri, Kuching, and Beaufort fall to the invaders. Guam and Manado hold on, at least for this day.




--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Dec 12, 41




Paul has chosen to soften up Wake before invading. I think we all know what a tough nut Wake can be for the unwary so this is smart.

--------------------------------------------------------------------------------
Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!

3 Coastal gun shots fired in defense.

Japanese Ships
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
DD Yuzuki
DD Kikuzuki
DD Uzuki
DD Oboro

Allied ground losses:
265 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 4 destroyed, 23 disabled
Engineers: 0 destroyed, 2 disabled

Airbase hits 1
Airbase supply hits 2
Runway hits 17
Port hits 7
Port fuel hits 3
Port supply hits 2



S-41 scores a hit but also, sadly on an already empty ship.
--------------------------------------------------------------------------------
Sub attack near Aparri at 83,72

Japanese Ships
xAK Koyo Maru, Torpedo hits 1, heavy damage
xAK Chowa Maru
PB Choun Maru #18

Allied Ships
SS S-41~


The air assault on Singers begins with, you guessed it, sweeps. A number of sweeps at different altitudes yield 10 dead Buffaoes for one Oscar downed. Can't take much of this. Time to get the fighters to Java where they can combine forces with the Dutch and Americans


Netties visit Manila
--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Light rain

Raid spotted at 11 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero-Reisen x 9
G4M1 Betty-Rikko x 20

No Japanese losses

Allied Ships
TK La Estrella Caltex, Bomb hits 1, and is sunk
xAKL Silvestre, Bomb hits 1, and is sunk
YO-41, Bomb hits 1, and is sunk
SS Seadragon~, Bomb hits 1
PC Perry, Bomb hits 1, on fire, heavy damage
xAPc Santo Domingo, Bomb hits 1, on fire, heavy damage

Port hits 1

--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Light rain

Raid spotted at 27 NM, estimated altitude 13,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero-Reisen x 32
G3M2 Nell-Chukou x 27
G4M1 Betty-Rikko x 20

Japanese aircraft losses
G3M2 Nell-Chukou: 1 destroyed by flak

Allied Ships
SS Seadragon~, Bomb hits 2, heavy damage
ARD YFD-1 Dewey, Bomb hits 2, on fire
PC Maryanne, Bomb hits 1, heavy fires
xAKL Tito, Bomb hits 1, heavy fires, heavy damage
PC Perry, Bomb hits 1, heavy fires, heavy damage
YP _Mayapay, Bomb hits 1, on fire



Wake is hit again in the daylight
--------------------------------------------------------------------------------
Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!

9 Coastal gun shots fired in defense.

Japanese Ships
CA Kako, Shell hits 2
CA Furutaka
CA Kinugasa
CA Aoba
DD Yuzuki
DD Kikuzuki
DD Uzuki
DD Oboro

Allied ground losses:
262 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 4 destroyed, 20 disabled
Engineers: 1 destroyed, 2 disabled

Airbase hits 1
Runway hits 8
Port hits 2
Port supply hits 4


Hong Kong holds for the second day

Ground combat at Hong Kong (77,61)

Japanese Deliberate attack
Attacking force 19495 troops, 354 guns, 173 vehicles, Assault Value = 684

Defending force 9115 troops, 146 guns, 105 vehicles, Assault Value = 222

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 728

Allied adjusted defense: 321

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker:

Japanese ground losses:
850 casualties reported
Squads: 25 destroyed, 71 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 1 destroyed, 11 disabled

Allied ground losses:
486 casualties reported
Squads: 1 destroyed, 59 disabled


Guam is captured, Manado holds





dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:26:56 PM)

AFTER ACTION REPORTS FOR Dec 13, 41



The bombardment of Wake is continued and Wake is invaded. My subs there are ineffective and take some hits in the shallow waters

Sweeps at Pearl continue to attrite the remaining fighter force there and then the pounding of the port and its vessals goes on and on.



I switch my Hudsons to attacking the airfield at Kuching and they do some good
--------------------------------------------------------------------------------
Morning Air attack on Kuching , at 58,88

Weather in hex: Light cloud

Raid spotted at 12 NM, estimated altitude 11,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-339D x 3
Hudson I x 9

No Allied losses

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 2
Runway hits 6













--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 119 NM, estimated altitude 15,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero-Reisen x 40
B5N2 Kate-Kankoh x 64
D3A1 Val-Kanbaku x 44

Allied aircraft
P-36A Mohawk x 7
P-40B Warhawk x 3
F4F-3A Wildcat x 2
F4F-3 Wildcat x 1

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed
B5N2 Kate-Kankoh: 1 destroyed, 1 damaged
B5N2 Kate-Kankoh: 1 destroyed by flak
D3A1 Val-Kanbaku: 27 damaged
D3A1 Val-Kanbaku: 1 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed, 3 damaged
P-40B Warhawk: 1 damaged
F4F-3 Wildcat: 1 destroyed
F4F-3 Wildcat: 1 destroyed on ground

Allied Ships
BB Tennessee, Bomb hits 7, on fire
BB Maryland, Bomb hits 5, on fire, heavy damage
AM Bobolink, Bomb hits 1, on fire, heavy damage
BB Pennsylvania, Bomb hits 5, heavy fires
AS Pelias, Bomb hits 1, on fire
PC YP-108, Bomb hits 1, and is sunk

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 3
Airbase supply hits 3
Runway hits 18
Port hits 1
Port fuel hits 1







Hong Kong falls to the invaders
Ground combat at Hong Kong (77,61)

Japanese Deliberate attack

Attacking force 19853 troops, 357 guns, 173 vehicles, Assault Value = 614

Defending force 8741 troops, 146 guns, 105 vehicles, Assault Value = 171

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 517

Allied adjusted defense: 245

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Hong Kong !!!

Combat modifiers
Defender: terrain(+), leaders(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
265 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 0 destroyed, 19 disabled

Allied ground losses:
5869 casualties reported
Squads: 317 destroyed, 0 disabled
Non Combat: 561 destroyed, 0 disabled
Engineers: 87 destroyed, 0 disabled
Guns lost 162 (162 destroyed, 0 disabled)
Vehicles lost 145 (145 destroyed, 0 disabled)
Units destroyed 4



The forces ashore at Luzon begine moving toward Clark, taking San Fernado and Tuguegarao . I decide not to evac. Lingayen but hold with the forces there and what has retreated to there. Give Clark a bit more time to prepare, I hope



Wake falls (pretty easily)

Manado continues to hold, but it can't last much longer

BREAK
--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Dec 14, 41



The daily rounds of sweeps and Nettie (and Sally and Lilly) attacks resumes at Luzon, Singapore and Pearl. The CAP at Pearl is just about used up.




--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Light cloud

Raid detected at 118 NM, estimated altitude 12,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero-Reisen x 39
B5N2 Kate-Kankoh x 63
D3A1 Val-Kanbaku x 32

Allied aircraft
P-36A Mohawk x 2
P-40B Warhawk x 3

Japanese aircraft losses
B5N2 Kate-Kankoh: 1 damaged
B5N2 Kate-Kankoh: 1 destroyed by flak
D3A1 Val-Kanbaku: 8 damaged
D3A1 Val-Kanbaku: 5 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Warhawk: 1 destroyed
C-33: 1 destroyed on ground
B-18A Bolo: 1 destroyed on ground

Allied Ships
BB Maryland, Bomb hits 6, on fire, heavy damage
BB Tennessee, Bomb hits 12, on fire, heavy damage
AG Argonne, Bomb hits 1, on fire
BB Pennsylvania, Bomb hits 2
AV Curtiss, Bomb hits 1
DM Tracy, Bomb hits 1, on fire
DM Preble, Bomb hits 1, on fire
PC Tiger, Bomb hits 1, heavy fires, heavy damage

Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Repair Shipyard hits 2
Airbase hits 4
Runway hits 11
Port hits 3





More forces are brought ashore and Manado is taken




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/21/2018 6:29:53 PM)

FIRST EIGHT DAYS SUMMARY (Dec 7-14)
I am hoping that I will be able to do these 8-day summaries a little faster in the future. I have been a real sluggard in getting this going and our game pace is moving along very quickly. (Translation: I am way behind).

Overall, I would say things are going pretty much as expected. I am scrambling to get things where I need them to be. The Empire is creating carnage in multiple arenas and there is little for me to do but get out of the way if I can and prepare defensive positions at least a little bit removed from the current front lines. Admiral Paul is pounding the snot out of PH, but I don't think he can sink Oahu. I have hatched my Java defense plan and stuff (units and supply) is on the way there.

CHINA. I have not talked about China so far. I am not sure what to say about it since I am basically confused by the situation there. My first look at it showed me a sea of exclamation points (supply shortages). Further examination of those hexes showed a mix of LST's special Admin units (static) and more conventional Chinese units, although many of them are static also. If I stand and fight in the clear terrain will it work better than running with the mobile units. Will the garrisoning requirements provide enough impediment to the IJA? I have simply vacillated so far, waiting to see what Paul will do.

THE ECONOMY. I think it is much too early to draw any conclusions about what will happen with supply and such-like. I turned on all of the agreed repair functions and some portion of the voluntary repairs. My chosen metric for monitoring how things are going is going to be the overall supply total, which starts at 3,912,274. I am going to round this off and refer to it in future as 3912K. My presumption is that this value represents the total Allied supply worldwide. I have no idea if it includes supply on ships. I have also noted that many of the small bases where I had to up the required supply number are only slowly increasing to above 10K, so they are ot yet repairing anything. Over the first eight days this number dropped to 3699K (-212K). Early days here. Stay tuned. And of course, global supply does little to tell me about local supply (Oz, China, India, etc.). It is early days for this too.

MAPS: I think I suck at making nicely annotated maps as many of the AAR writers do. So, I am including an experimental map here where I am trying to convey some sense of the overall posture. I have left all of the icons turned on here but it may be better to turn some of them off. And the scale may make this not very useful. What do you think?

Dave Bradley


[image]local://upfiles/11416/D8BBB32EE434461EA9B86063BF6A32B4.gif[/image]




SierraJuliet -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/22/2018 3:24:47 AM)

The map looks good. All those extra dot bases will help to give a good picture of what belongs to each side.




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/26/2018 3:18:42 PM)

Eight Day Report for 12/15/41-12/22/41

<as in previous, numerous deletions to focus on the good stuff>

AFTER ACTION REPORTS FOR Dec 15, 41
--------------------------------------------------------------------------------

Sweeps continue over Luzon but nobody is home (pretty much true, maybe a leftover P40B or two still gamely resisting)



Quite a few air raids on Singapore port and harbor. CL Maritius and DD Vampire start the game in repair. I elected to try to get them repaired enough to make a good run for it. That was a mistake.


Morning Air attack on Singapore , at 50,84

Weather in hex: Severe storms

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 74
Ki-43-Ia Oscar x 26

Japanese aircraft losses
Ki-21-IIa Sally: 10 damaged

Allied Ships
CL Mauritius~, Bomb hits 9, on fire, heavy damage
DD Vendetta, Bomb hits 1, on fire, heavy damage

Port hits 4

--------------------------------------------------------------------------------

There are not many warships left at PH but Paul is nothing if not thorough
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Pearl Harbor at 180,107

Weather in hex: Heavy rain

Raid detected at 113 NM, estimated altitude 12,000 feet.
Estimated time to target is 42 minutes

Japanese aircraft
A6M2 Zero-Reisen x 39
D3A1 Val-Kanbaku x 26

Allied aircraft
P-36A Mohawk x 2
P-40B Warhawk x 3
F4F-3 Wildcat x 1

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed
D3A1 Val-Kanbaku: 3 damaged

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Warhawk: 1 destroyed

Allied Ships
DD Ward
DD Litchfield
AMc Redbird, Bomb hits 1, and is sunk
AMc Cockatoo
YP _Seminole, Bomb hits 1

I wonder if Paul has noticed that the Enterprise F4F squadron (VF-6) has been part of the air defense of PH and what he may have concluded from that. The Enterprise bombers are at Lahaina and providing great search, including hitting an occasional I-boat




Taking Kluang severs contact between Singers, Johore Bharu and the rest of the Malayan peninsula. I decide that the units thus isolated must stand and fight, with only minor positional adjustments. Their task is to squat on the roads and rails and delay the inevitable assault on Singapore. I will try to airlift base force and air HQ units to Sumatra and Java. Precious, precious engineers and AV support!

Ground combat at Kluang (50,82)

Japanese Deliberate attack

Attacking force 1446 troops, 4 guns, 42 vehicles, Assault Value = 76

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 36

Allied adjusted defense: 1

Japanese assault odds: 36 to 1 (fort level 1)

Japanese forces CAPTURE Kluang !!!



--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Dec 16, 41

--------------------------------------------------------------------------------
More sweeps at PH reduce the air defense assets to nearly zero

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 14 NM, estimated altitude 22,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero-Reisen x 9

Allied aircraft
P-36A Mohawk x 5
P-40B Warhawk x 4
F4F-3A Wildcat x 3
F4F-3 Wildcat x 2

Japanese aircraft losses
A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 1 destroyed



--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Partial cloud

Raid detected at 15 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero-Reisen x 13

Allied aircraft
P-36A Mohawk x 2
F4F-3A Wildcat x 1

No Japanese losses

Allied aircraft losses
P-36A Mohawk: 1 destroyed
F4F-3A Wildcat: 1 destroyed








And the pounding of Pearl continues in the afternoon of the 16th

--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Severe storms

Raid detected at 119 NM, estimated altitude 13,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero-Reisen x 37
B5N2 Kate-Kankoh x 80
D3A1 Val-Kanbaku x 13

Allied aircraft
P-40B Warhawk x 1

Japanese aircraft losses
B5N2 Kate-Kankoh: 2 damaged
B5N2 Kate-Kankoh: 1 destroyed by flak
D3A1 Val-Kanbaku: 1 damaged

No Allied losses

Allied Ships
DD Ward
DD Litchfield
AVD Thornton, Bomb hits 1, on fire, heavy damage
BB Tennessee, Bomb hits 2, heavy damage
BB Maryland, Bomb hits 1, on fire, heavy damage
BB Pennsylvania, Bomb hits 1, heavy damage
CL Helena, Bomb hits 1
AV Curtiss, Bomb hits 1
Port hits 1




dwbradley -> RE: Bottlenecks and Longnecks - Anomander Rake (J) vs dwbradley (A) (2/26/2018 3:20:47 PM)

AFTER ACTION REPORTS FOR Dec 17, 41
--------------------------------------------------------------------------------





The pounding of PH is relentless

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Severe storms

Raid detected at 90 NM, estimated altitude 10,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
A6M2 Zero-Reisen x 38
B5N2 Kate-Kankoh x 76

Allied aircraft
P-36A Mohawk x 2
P-40B Warhawk x 4
F4F-3A Wildcat x 2

Japanese aircraft losses
B5N2 Kate-Kankoh: 4 damaged

Allied aircraft losses
P-36A Mohawk: 1 destroyed
F4F-3A Wildcat: 1 destroyed

Allied Ships
BB Tennessee, Bomb hits 2, on fire, heavy damage
BB Maryland, Bomb hits 1, heavy damage
AK Castor", Bomb hits 1, on fire
Port hits 1



















And they are back in the afternoon session
--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Light cloud

Raid detected at 104 NM, estimated altitude 15,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero-Reisen x 29
B5N2 Kate-Kankoh x 52

Japanese aircraft losses
B5N2 Kate-Kankoh: 1 damaged
B5N2 Kate-Kankoh: 1 destroyed by flak

Allied Ships
BB Tennessee, Bomb hits 5, heavy damage
BB Pennsylvania, Bomb hits 7, heavy fires, heavy damage
ARD-1, Bomb hits 1, on fire
DM Gamble, Bomb hits 1, heavy fires

Port hits 2
Port fuel hits 2
Port Attack: 1 x 800 kg AP Bomb




The Empire's forces on Luzon have reached Lingayen and take it easily
--------------------------------------------------------------------------------

Ground combat at Lingayen (79,75)

Japanese Deliberate attack

Attacking force 12081 troops, 203 guns, 235 vehicles, Assault Value = 634

Defending force 8641 troops, 153 guns, 7 vehicles, Assault Value = 341

Japanese adjusted assault: 255

Allied adjusted defense: 28

Japanese assault odds: 9 to 1 (fort level 1)

Japanese forces CAPTURE Lingayen !!!

Combat modifiers
Defender: preparation(-), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
506 casualties reported
Squads: 1 destroyed, 40 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
2621 casualties reported
Squads: 171 destroyed, 70 disabled
Non Combat: 130 destroyed, 2 disabled
Engineers: 17 destroyed, 1 disabled
Guns lost 81 (81 destroyed, 0 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
65th Brigade
48ID 1st Formosa Regiment
48ID 47th Infantry Regiment
4th Tank Regiment
3rd Ind Engineer Regiment
48ID 48th Engineer Regiment
21st Ind Engineer Regiment
2TD 7th Tank Regiment
15th Ind.Art.Mortar Battalion
48ID 48th Field Artillery Regiment
14th' Army
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion

Defending units:
11th PA Infantry(-) Division
21st PA Infantry Division
86th PS Coastal Artillery Battalion


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Dec 18, 41

Still a couple of BB left to sink. :(
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Thunderstorms

Raid detected at 111 NM, estimated altitude 12,000 feet.
Estimated time to target is 47 minutes

Japanese aircraft
A6M2 Zero-Reisen x 38
B5N2 Kate-Kankoh x 74

Japanese aircraft losses
B5N2 Kate-Kankoh: 11 damaged
B5N2 Kate-Kankoh: 1 destroyed by flak

Allied Ships
PC Tiger, Bomb hits 1, and is sunk
DM Preble, Bomb hits 1, on fire
CL Helena, Bomb hits 1
BB Tennessee, Bomb hits 1, heavy damage
BB Maryland, Bomb hits 1, heavy damage
Port supply hits 1


Much sweeping and bombing of Singapore; here are examples
--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84

Weather in hex: Clear sky

Raid detected at 39 NM, estimated altitude 18,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-Ic Oscar x 4

No Japanese losses

Aircraft Attacking:
4 x Ki-43-Ic Oscar sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84

Weather in hex: Clear sky

Raid detected at 35 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 54
Ki-43-Ia Oscar x 14

Japanese aircraft losses
Ki-21-IIa Sally: 23 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied Ships
CL Mauritius~, Bomb hits 10, on fire, heavy damage
AMc Siushan, Bomb hits 1, and is sunk

Repair Shipyard hits 2
Port hits 9

--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84

Weather in hex: Clear sky

Raid detected at 34 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-21-IIa Sally x 30
Ki-43-Ia Oscar x 3

Japanese aircraft losses
Ki-21-IIa Sally: 14 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied Ships
CL Mauritius~, Bomb hits 5, on fire, heavy damage

Port hits 2





Manila is getting much the same treatment

--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero-Reisen x 16
G4M1 Betty-Rikko x 40

Japanese aircraft losses
G4M1 Betty-Rikko: 1 damaged

Allied Ships
PC Fisheries II, Bomb hits 2, heavy fires, heavy damage
xAKL Pacita, Bomb hits 1, and is sunk
AM Bittern, Bomb hits 2, heavy fires, heavy damage
ARD YFD-1 Dewey, Bomb hits 5, heavy fires, heavy damage
SS Seadragon~, Bomb hits 3, and is sunk
xAPc Dos Hermanos, Bomb hits 1, heavy fires, heavy damage
YO-64, Bomb hits 1, and is sunk
YP _La Florecita, Bomb hits 1, and is sunk
xAKL Talisay, Bomb hits 1, and is sunk
YO Sarangani, Bomb hits 1, heavy fires, heavy damage
xAPc Compagnia Filipinas, Bomb hits 1, heavy fires
xAKL Opon, Bomb hits 1, heavy fires, heavy damage
YP _Mayapay, Bomb hits 1, and is sunk

Port hits 2
Port fuel hits 1

--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid spotted at 27 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero-Reisen x 32
G3M2 Nell-Chukou x 27

No Japanese losses

Allied Ships
xAPc Don Isidro, Bomb hits 1, on fire, heavy damage
xAPc Bohol, Bomb hits 1, and is sunk
xAPc Compagnia Filipinas, Bomb hits 1, heavy fires, heavy damage

Port hits 1


And still at PH, also
--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Heavy cloud

Raid detected at 119 NM, estimated altitude 13,000 feet.
Estimated time to target is 50 minutes

Japanese aircraft
A6M2 Zero-Reisen x 29
B5N2 Kate-Kankoh x 50

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate-Kankoh: 18 damaged
B5N2 Kate-Kankoh: 2 destroyed by flak

Allied aircraft losses
OS2U-3 Kingfisher: 2 destroyed

Allied Ships
AR Medusa, Bomb hits 1, on fire
DM Ramsay, Bomb hits 1, heavy fires, heavy damage
BB Tennessee, Torpedo hits 3, and is sunk
DM Tracy, Torpedo hits 1, and is sunk
BB Pennsylvania, Bomb hits 3, on fire, heavy damage
CL Raleigh, Bomb hits 1, Torpedo hits 1
AV +AH-5 Solace, Torpedo hits 1
PT-30, Bomb hits 1, and is sunk
BB Maryland, Torpedo hits 1, and is sunk
AV Tangier, Torpedo hits 1
BB California, Torpedo hits 1, heavy damage

Port hits 5
Port fuel hits 1


Rabaul is invaded. I have been airlifting the Lark Bn to Moresby. Got them out just in time, I think.
--------------------------------------------------------------------------------
Pre-Invasion action off Rabaul (106,125)
Defensive Guns engage approaching landing force

10 Coastal gun shots fired in defense.

Japanese Ships
CM Okinoshima
CM Tokiwa
PB Tama Maru #8
PB Toshi Maru #3
PB Kyo Maru #10
PB Kyo Maru #8
xAK Cheribon Maru

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
22 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Amphibious Assault at Rabaul (106,125)

TF 251 troops unloading over beach at Rabaul, 106,125

Japanese ground losses:
31 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

12 troops of a IJA Inf Squad 41 lost in surf during unload of 55ID 144th Infantry Rgt /4
13.2mm T93 AAMG damaged beyond repair during unload of 55ID 144th Infantry Rgt /4
12 troops of a IJA Inf Squad 41 lost in surf during unload of 55ID 144th Infantry Rgt /6
10 Support troops lost overboard during unload of 55ID 144th Infantry Rgt /8





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