Oberst_Klink -> RE: HQs/formation and supply (2/1/2018 10:09:13 AM)
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ORIGINAL: slimer Hi! I apologise if these questions have been asked already. I've googled, RFTMed and searched the forums for an answer, but I've unfortunately come up short. I'm totally new to TOAW 4, but not new to war-games. WITE, for instance, places emphasis on HQs being in rather close proximity to their units, and the units in the formation being rather close to one another. I've been playing the Korea tutorial as NK, and I notice that my units recovery very slowly. I also notice that it's rather hard - at least for me ;) - to keep a formation together. As turns go by, my formations aren't very...formed. Does this affect unit readiness? If so, any tips on cohesion? Kamerad to give you a quick an straight answer regarding the last question - definitely yes. EDIT: HQ's give a bonus to supply, so indirectly to readiness as well, as Bob pointed out EDIT END. As for tips, tricks and how the various features of TOAW IV work, be more than welcome to have a look at my nicely (I hope?!) designed tutorial slides, incl. the .SCE files, too. Tutorial '41: http://www.matrixgames.com/forums/tm.asp?m=4382552 Tutorial '42: http://www.matrixgames.com/forums/tm.asp?m=4387818 Tutorial '42 - Editor: http://www.matrixgames.com/forums/tm.asp?m=4401098 Tutorial '43: http://www.matrixgames.com/forums/tm.asp?m=4390285 Tutorial '43 - Combat: http://www.matrixgames.com/forums/tm.asp?m=4394374 Tutorial '44: http://www.matrixgames.com/forums/tm.asp?m=4397183 Tutorial '45: http://www.matrixgames.com/forums/tm.asp?m=4412329 Klink, Oberst
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