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lastkozak -> Re: Realism, vs History, vs Gamey! (the Statistical Advantages of Playing the Germans) (2/1/2018 8:11:10 PM)
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I am aware that there is much discussion regarding the three items I listed in the subject. Such is dependent upon the individual players' likes and dislikes. Myself, I like to be eclectic in gaming, sometimes the gamey things is ok, because you convince yourself the game is unbalanced anyway, and you want to kick the crap out of an arrogant opponent, who takes victory as an indication of their superiority over other players. Sometimes, it isn't really gamey, just an option that was never chosen or perhaps available to be pursued historically, or over ruled by higher ups. Sometimes, following a Historical trend, just gives one the idea of how things got messed up, due to circumstances beyond the players control. Many of these types of acts in a game, could theoretically be placed as options. One option, I would love to see, and I place this on the scenario Mod board, because I do not know enough how to create a scenario; and don't really have the time to figure it out; life gets in the way of life, and gaming gets in the way of conjugal obligations[:D]! It has occurred to me that since the German Player gets to move first, and the Soviet player is already set up the same way each and every time, that the German player has much better intelligence than the Germans really had during the war; as the German player has seen the set up for the Soviets, and has repeated their first move many times. (I am pretty sure the Game Designers, did not know about that "Perfect German First Move", when they released the game). Statistically this results in the German player developing a "Perfect First Turn Move", thus eventually everybody learns that move, and the Soviets start there turn in a situation that is far worse than the Soviets ever faced, and has nothing to do with the competence or skill of the German Player, just game mechanics and perfect Intelligence, very unhistorical and not realistic; such a first turn move is replicated by every German Player and every Soviet player is stuck having to face the same situation. Thereby the Soviet player is at a extreme disadvantage, from the very beginning. Yet, if you started the game, with the Axis already part way into the USSR, in the positions the Germans were really in by June 26th, 1941, eventually the Soviets would have the first turn move advantage, by knowing where all the German Units start, and knowing which Soviet units can get out of being pocketed, and which ones cannot, and what to do to stop the Germans from completing a perfect encirclement. We then find ourselves in the same situation, where the Advantage falls to the Soviets, and the Germans are at a disadvantage from the beginning. The other option is, that the Soviets get a 'pseudo redeployment move', where either so many units the Soviet player gets to redeploy, or move, change some things, but not all and not everything entirely. Thus this would create a game where the Germans cannot ever have perfect intelligence, and the Soviets can prevent this "Perfect First Turn Move" by German Players. As each Soviet player is different, what they do would be difficult for every German Player to predetermine. Even if the Soviets figure out a "perfect change deployment" move, this leaves the option for the Axis Player to find a counter "Perfect First Turn Move". Once there are several "perfect First Turn Moves for the Germans and "Perfect First Turn redeployment" for the Soviets, the result of the first turn will be more determined based upon skill, since nobody knows what the other player has done or will do. Is this Historical? It could be argued as possible! Is this Gamey? MAYBE! Is this Realistic? Hmmm....I think so! There is a valid argument, since STAVKA did not all agree with the set up of the Soviet army, since they really were not sure if the Germans would invade or not; there was intel saying different things. Well, if the Germans do not know for certain, how turn one will turn out, and the Soviets, do not know for certain, how turn one will turn out, then that sounds realistic, and thus more historically possible. Since every General and war gamer knows, "**** HAPPENS", but this gives both opponents control over the unhistorical predestined destruction of mass amounts of the Soviet Army. It would prevent a German Player using the "Perfect first turn move", something which cannot has anything to do with German Player skill. I believe that such eliminates this advantage that the German Player presently has, which relies entirely on the Game Mechanics (Gamey First Move), and nothing very realistic about the first turn, once "The Perfect First Turn Move is learned for the German Player!" So anybody out there that knows how to create scenarios, would love to try this one! For German Players that like to win, win and win, keep playing the original scenario! For Soviet and German Players out there, that would like a fighting chance to test there skill, without this predetermined German advantage? I think this would add another few years of interesting possibilities for this game; at least until WITE2 comes out!
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