xandamere -> RE: Being cut off & immediate strength drop (2/9/2018 7:22:54 PM)
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quote:
No. They are equalized: If player two cuts off player one in his player turn, that unit is unsupplied in player one's turn (that's the way it's always been). But now, if player one cuts off player two in player one's player turn, that unit is also unsupplied in player two's turn (old way, that wasn't so). So it's equal for both sides. I get the point here in theory but that's somewhat a simplistic assessment - this one particular mechanic is equalized but how that mechanic fits into the rest of the game and the scenario is not. At least in most scenarios, player 1 is usually the aggressor and has the initiative - it's bad enough to open a turn as the defending player 2 and find your units are cut off (in many cases on turn 1 before you've even had a chance to move) - it's entirely worse to find that not only are they cut off, but they've also lost large amounts of strength and unit supply before even having a chance to move/respond. The first player, at least, generally gets themselves into that position via overextention. The second player often doesn't have such a choice. Obviously all of this depends on the specific scenario - but in some scenarios, specifically ones with more open battlefields instead of solid lines up and down the front, it's entirely possible to keep the second player on their back foot through nothing new other than this mechanic, each new turn just going around. Even the Germans in Barbarossa had to stop to eliminate the Soviet units they pocketed, and suffered significant casualties while doing so. That's really no longer the case with this current turn logic.
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