Expand airbase stuck at 1% (Full Version)

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coolts -> Expand airbase stuck at 1% (2/11/2018 12:13:06 PM)

BGI scenario.

7 x airbases all at 1%. for 5 turns. 1 x airbase actually expanding at 22%.

All in supply, none damaged. A bug or some game mechanic I'm unaware of? Some are on rail hexes, some have CONST attached. All have varying TOE.

The one that's actually upgrading has no CONST and isn't on a rail hex.

Game breaker really. Am I dong something daft? [&:]



[image]local://upfiles/37431/4ACD27F864DA44DF8BB83E4749DB8D42.jpg[/image]




Searry -> RE: Expand airbase stuck at 1% (2/11/2018 1:35:09 PM)

When you build airbases, you really should put your builders there since the AI prioritizes ports, railroads, railyards, etc. I personally micromanage my building as the Allies since you get so many pp.




coolts -> RE: Expand airbase stuck at 1% (2/11/2018 1:40:08 PM)


quote:

ORIGINAL: Searry

When you build airbases, you really should put your builders there since the AI prioritizes ports, railroads, railyards, etc. I personally micromanage my building as the Allies since you get so many pp.


The one AB that's actually upgrading has no "builders" there. Do construction units have to be present to expand? I assumed they just made things quicker.




Helpless -> RE: Expand airbase stuck at 1% (2/11/2018 2:30:35 PM)

quote:

Do construction units have to be present to expand?


Engineer/const unit is required to make any kind of repair or expansion. When one gets attached it is locked for the specific location.




Helpless -> RE: Expand airbase stuck at 1% (2/11/2018 2:31:32 PM)

Btw, what is the version you run? Iirc, there was a bug on this matter fixed some versions ago.




sandman2575 -> RE: Expand airbase stuck at 1% (2/11/2018 4:36:35 PM)

Some ABs don't give you an option to attach Const. Enginneers - I haven't figured out what the cause of this is?




coolts -> RE: Expand airbase stuck at 1% (2/11/2018 8:04:58 PM)

quote:

ORIGINAL: Helpless

quote:

Do construction units have to be present to expand?


Engineer/const unit is required to make any kind of repair or expansion. When one gets attached it is locked for the specific location.


Hi Helpless.

v 1.02.15

All I could find in the manual suggests that repair does not depend on engineers but is aided by them, and a patch made it a little easier;

8.3.3
Air base unit repair is automatically performed on the air base unit by the attached air support units each day during both players air execution phase and after enemy air missions have been flown for the day in the enemy air execution phase. Normal airfield repair is 10 percent per day. In addition to the automatic repair that happens each day during the air execution phase, air base units that have construction units there to expand their size will use those units to repair damage during the logistics phase

V1.01.20 – 1 February 2016
11. Adjusted air base repair/expansion code, so it will allow some reduced repairs/expansion, even if there is not 100% of required supplies. Reduced air base expansion rate from size 2 to 3.


cant find any mention of needing construction units to expand airbases. Looks like you are right though. Started a new game and added CONST when expanding..

[image]local://upfiles/37431/53A2984DA6C447DCAF91E6B8FCAB48A6.jpg[/image]




Helpless -> RE: Expand airbase stuck at 1% (2/11/2018 8:21:30 PM)

When repairing damage done by enemy eng/const unit is not strictly required, but can increase repair rate. Expansion is different story. In this case eng/const unit is required.





Helpless -> RE: Expand airbase stuck at 1% (2/11/2018 8:22:47 PM)

quote:

Some ABs don't give you an option to attach Const. Enginneers - I haven't figured out what the cause of this is?


- no units availble
- no supply path
- no freights




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