sPzAbt653 -> RE: Back and Looking at the PO (2/15/2018 8:40:20 AM)
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what is everyone's experience with the PO so far? What is it good at? What is it not good at? Does it perform noticeably better than in earlier versions? It has always worked well, IV doesn't have a 'new' PO but it has had some tweaks. One of the early designers has said that changes since TOAW I have made many of the early PO's not so good. That is the only negative thing I can think of, and that can be corrected. It's not so good when it doesn't have enough units to do the job. This can be corrected by giving the PO smaller formations/units [D-Day to the Ruhr and Nach Frankriech use this method - two scenario versions]. The PO can be as good as the time that is put into it, which can be a lot. Repeated play testing and adjustments. Smaller formations [smaller scenarios can have one unit per formation], multiple objective tracks, and programming for more than the historical progress of the subject all will help. I am not familiar with the scale of your scenario, but for large map projects with formations that cover large non-specific areas, keep at least three open hexes in between objectives. For more specific targets you can pile up the objectives. This is because the engine uses different logic for those two different situations. If you have troubles post here and maybe one of us can provide possible solutions. Solitaire games are worth the effort [but not the pay day!].
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