Shallow / deep water hex's (Full Version)

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secadegas -> Shallow / deep water hex's (2/14/2018 10:49:38 AM)

It's only me or the shallow and deep water hex's are just identical in colour?

Deep water hex's used to be much darker than shallow water. In BMP graphics you can see that difference but on PNG i can't tell the difference. They seem alike.

Am i missing something here?





sPzAbt653 -> RE: Shallow / deep water hex's (2/15/2018 8:20:38 AM)

PNG's = Ackk-Pffft ! Use the converted Classics found here !

http://www.matrixgames.com/forums/tm.asp?m=4378126




secadegas -> RE: Shallow / deep water hex's (2/15/2018 6:45:04 PM)

Thanks for your help.

However it doesn't work as TOAW IV handles water tiles differently from before.
Before there were tiles_d_water / tiles_s_water (from deep and shallow water) and that was it.

Now there are other type of water tiles as tiles_sl_ water or tiles_dc_water.

Tried to rename some water files but still couldn't have the deep water hex's looking differently from the shallow water hex's.





secadegas -> RE: Shallow / deep water hex's (2/15/2018 8:25:15 PM)

I've got it finally. The problem wasn't with TOAW IV but with the scenario (Zero Hour) i've recuperated from Rugged Defense still on ACOW.

For some reason that scenario can't display deep water hex's.







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