Crackaces -> RE: Hard cap on Soviet bombing? (3/4/2018 11:29:01 AM)
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ORIGINAL: AFV Is there a hard cap of 2 bomb (units) missions per hex? If so, why? If not, then why can I 100% of the time bomb a hex and on the third mission get a message "no aircraft available" and then be able to bomb the hex next to it (exactly twice again)? I am not on the latest beta version. The are tales of almost complete destruction of the Soviet Air Force on turn 1. Total miles flown as a constraint is not enough for a “fair” use of the Air Force. Over time additional constraints have been added to make the game playable. 1. Only the FIRST 33% of Miles flown can be used for air base bombing. That rule has an intended effect of limiting the destruction of the Soviet Air Force. A side effect is choosing targets wisely. After 33% miles flown aircraft groups will not fly air base bombing missions. So longer missions can Really reduce the number airbases bombed for say a shorter ranged air group. Like Stukas ...the use of staging bases is critical to extend range but know that extended range will absorb the first 33% of Miles flown. If you bomb say an important factory first that will be a part of the first 33%. So airbases are primary targets to look at first. 2 then the 2 attacks per HEX rule further reduces the carnage. Stack airbases on a target in clear terrain (like Osinovets) with fighters and the German has to choose targets. One little trick for Soviet airbases too close to the front line is to bomb them, then roll over the base, which will displace. Now because the target is in a new hex you can bomb them twice again. One thing — ground support and interdiction are outside of this rule. So, you can ground bomb twice a unit twice and subsequently get multiple ground support flights to the same hex. Keeping your airfice back while using staging bases has multiple effects given the two rules above.
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