Map Size - For Which Units? Suggestion (Full Version)

All Forums >> [New Releases from Matrix Games] >> Armored Brigade



Message


PzGrenSam -> Map Size - For Which Units? Suggestion (3/5/2018 11:08:35 AM)

Hello,

in this thread I would like to show my map sizes for different units and types. It is only an example and idea for you.

[image]local://upfiles/59114/48A7D9317C334D2A898D252DF9D1000B.jpg[/image]


What do you think about it?







nikolas93TS -> RE: Map Size - For Which Units? Suggestion (3/5/2018 11:43:40 AM)

There are plenty of doctrinal papers available for different nations showing frontages for units, depending on the terrain and mission, and there is no general rule that fits them all. A Western German brigade would attack on a roughly 12,000m wide frontage, while the principle of being stronger at the decisive point - the Schwerpunkt - would still apply. A Panzer or Panzer Grenadier battalion would usually cover a 4,000m sector on the offensive, though for a breakthrough operation it could concentrate on a 1,000-1,500m Schwerpunkt, or 700-1,000m if a Panzergrenadier battalion was attacking dismounted; while on the defence Panzer and Panzergrenadier battalions would usually cover 5,000m frontage, and light infantry battalions 4,000m. Battalion tactical depth would be 3,000-5,000m long at average.

For comparison, Soviet Army Field Manual (1982) gives this values:

Attack:
Motor Rifle (tank) battalion: up to 2 km (at breakthrough sector – up to 1km)
Motor Rifle (tank) company: up to 1 km (at breakthrough sector - up to 500m)
Motor Rifle (tank) platoon: up to 300m

Defence:
Motor Rifle (tank) battalion: up to 5km, depth up to 3km
Motor Rifle (tank) company: up to 1500m, depth up to 1000m
Motor Rifle (tank) platoon: up to 400m, depth up to 300m

On the other hand, Soviet Airborne Troops Field Manual (1984) states that an attacking battalion would cover up to 2km wide front, company up to 800m and platoon up to 250m.





btd64 -> RE: Map Size - For Which Units? Suggestion (3/5/2018 12:35:01 PM)

For testing, at the moment I'm using a small map with limited forces....GP




PzGrenSam -> RE: Map Size - For Which Units? Suggestion (3/5/2018 1:52:56 PM)

quote:

ORIGINAL: btd64

For testing, at the moment I'm using a small map with limited forces....GP

I want to test, too! [8|]


quote:


ORIGINAL: nikolas93TS

There are plenty of doctrinal papers available for different nations showing frontages for units, depending on the terrain and mission, and there is no general rule that fits them all. A Western German brigade would attack on a roughly 12,000m wide frontage, while the principle of being stronger at the decisive point - the Schwerpunkt - would still apply. A Panzer or Panzer Grenadier battalion would usually cover a 4,000m sector on the offensive, though for a breakthrough operation it could concentrate on a 1,000-1,500m Schwerpunkt, or 700-1,000m if a Panzergrenadier battalion was attacking dismounted; while on the defence Panzer and Panzergrenadier battalions would usually cover 5,000m frontage, and light infantry battalions 4,000m. Battalion tactical depth would be 3,000-5,000m long at average.

For comparison, Soviet Army Field Manual (1982) gives this values:

Attack:
Motor Rifle (tank) battalion: up to 2 km (at breakthrough sector – up to 1km)
Motor Rifle (tank) company: up to 1 km (at breakthrough sector - up to 500m)
Motor Rifle (tank) platoon: up to 300m

Defence:
Motor Rifle (tank) battalion: up to 5km, depth up to 3km
Motor Rifle (tank) company: up to 1500m, depth up to 1000m
Motor Rifle (tank) platoon: up to 400m, depth up to 300m

On the other hand, Soviet Airborne Troops Field Manual (1984) states that an attacking battalion would cover up to 2km wide front, company up to 800m and platoon up to 250m.

Yes, good point about the Schwerpunkt.

Possibilities for Schwerpunkt/main focus:

1. make space smaller
2. use reserves
3. priority of support
4. promote/inhibit movement own/enemies
5. sum up from personnel and resources

But I prefer the battalion unit size [:)]


Cheers

Sam[sm=sign0031.gif]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.296875