Korvar -> RE: Ship repair at dot base (3/5/2018 7:54:58 PM)
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I've saved a handful subs by limping them to Groot Natoena, Soebi-Besar, and other dot bases. Parking at a dot base is better than repairs while underway, but only in the sense that you're eliminating the chance of additional flooding from moving. The repairs themselves won't be any faster than repairs "underway" because the game considers them to be the same thing, that is, readiness mode repairs; plus, size zero ports don't generate any integrity repair points... so the base isn't contributing anything to the repair efforts. A dot base WILL, however, generally give you a quiet spot to conduct lengthy repairs, as the only way for the enemy to discover you're there is for them to do a recon mission over that specific base (or a 'blind' port strike). There are usually many higher priority bases for enemy recon / strike targets, so you should be safe a vast majority of the time. Aim to have the total float damage match the major float damage - I want to say at this point the hull damage is considered to have "temporary patches" in place, but I cannot confirm that in the Ship Repair 101 Guide or Manual, so take that with an extra large grain of salt; that said, I've had good luck following that as a rule of thumb for determining when to try getting underway again. At the very least, it's true in the sense that reducing float damage as much as possible gives the maximum 'buffer' between 100 float damage, at which point the ship is sunk - there is no difference between 'major' and 'normal' damage in that regard. In addition, I can't find any evidence that it helps with repair efforts (other ships in a TF only may help w/ firefighting efforts AFAIK), but I also like to escort ships limping back home when possible and when the risk is justified - for roleplay value if nothing else against the AI; it also helps the AI out a little bit by temporarily taking out "two ships for one". With "temporary patches" (i.e. total = major float damage) in place and an undamaged escorting sub, I've had pretty good luck getting them back to a repair base eventually. Note that system damage will further slow the repair efforts, so even minimal repairs will take a long time compared to what's possible at a proper repair base. With system damage in the 60s and float in the 70s, I would try to send an AS tender if there is no active air/sea threat in the area. If there is an active threat in the area, it's better to leave the sub disabled at the dot base for an extended period of time rather than to risk an AS (or especially an AR) tender trying to rescue it. Think of it this way... you've lost use of the sub, but at least you've denied the VPs to the enemy.
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