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Telemecus -> RE: Air Corps HQ (3/6/2018 12:23:40 PM)
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quote:
ORIGINAL: beender This way it also solves the staging airbase issue. I have often seen this stated as a problem but in fact it is not. All airbases in a Luftlotte, even if in a different FliegerKorps from the home base, can act as staging airbase for all airgroups in that Luftflotte. It can be seen as a problem if you leave it to the AI. But selecting the staging base manually, and switching airgroups not wanted for a mission to nights, would mean you can always get any airgroup anywhere in that Luftflotte to fly from any airbase used for staging in that Luftflotte. As there are no real disadvantages to having FliegerKorps I would then ask why get rid of them? quote:
I know corps leaders provides additional layer of leader check, but that advantage seems small because one can all put good leaders in air army HQs. But even a good leader can have their chances added to by another level of leadership. quote:
A related question, do the flaks attached to air army HQ help airbases through the air corps HQ? Or do I have to put flaks in the air corps HQ to have them commit in a air raid against the subordinate airbases? As I understand flak in HQs they simply react to any air missions within two hexes of the HQ (but I could be corrected). So they can help airbases further down the chain of command, airbases not in the chain of command, or indeed any other unit nearby. As Fliegerkorps have no range penalty for their ratings checks and, according to one reading of version changes, they have no part in the supply of their airbases either, you could actually place Fliegerkorps anywhere and they will still do their job. You could for instance just leave them in Berlin. Or move them around to where you need flak cover for any other units. quote:
ORIGINAL: postfux I also think they have support squads... Getting planes ready? If you are losing a lot of aircraft in your logistics phase, that is a good sign your airbases do not have enough supply or support.
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