RE: Adventures in Russia (Full Version)

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larryfulkerson -> RE: Adventures in Russia (3/18/2018 1:43:54 AM)

And the next formation to move turns out to be the Wiking division so I moved them
in to where they are now and I lost control of my recon unit....it wanted to convert
that stretch of rail so bad I let him go and as it turns out he had enough MP's left
to get a good start on the barrier, the line of troops I'm hoping to move there to
prevent the escape of the Soviet units to the east.

[image]local://upfiles/16287/B384BF2B15F7471EAC3F6C6C0AF28054.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 1:50:16 AM)

And the next formation is the 9th Panzer Division and after they have moved I managed
to continue the building of the barrier. Other units are cloer to the hole and can
travel further than the 9th division units did.

[image]local://upfiles/16287/D6B464B8E63A420394BDCB31B859E025.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 1:58:18 AM)

And the next formation is the 16th Panzer Division and after they got moved into
position I got more firepower further south to counter the Soviet armor in that
location. I feel better knowing I have more armor there. More to come.

[image]local://upfiles/16287/F5008315AE65449FB9F08254A0B7CCC8.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 2:05:37 AM)

The 14th Panzer division is next and they had just eough MP's to join in the barrier
formation. More armor yet in the critical spot. I'd like a chance to kill that
armor before it can get away.

[image]local://upfiles/16287/AAE2278114F241AC9E3B0522561D0C60.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 2:13:35 AM)

And then I moved a few ancillary units ( arty, HQ's, pioneers, etc. ) and then it's
the 13th Panzer division tht moves and there's a tank unit that had enough MP's to
block another road to the south. It's heafty enough to defend itself without support
for a while.

[image]local://upfiles/16287/0112246FB26A49E8BE20025F4E87BFFE.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 2:22:25 AM)

I thought I'd use the 11th Division to start blocking north of the hole avenue and
see if I can't trap some more Soviet units.

[image]local://upfiles/16287/535C6C48E39D44978A92F7F1039281D2.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 2:29:13 AM)

The next formations involve those along the north edge of the lines and I'm moving
the infantry adjacent and bombarding with the arty to see if I can disentrench the
targets with HQ arty. Probably not. But it might cause some few losses and that
will soften up the target slowly. I'm not sure you can bombard a unit to death because
of the replacement rate, so it's best to bombard those units out of supply.

[image]local://upfiles/16287/5CB9F5914A2544D1A475AE4FB9A4FF98.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 2:43:53 AM)

And so now I'm moving the planes and I have here an Me-109 squadron that needs a good
target and I've got my eyes on two nearby. One has a fighter unit by itself and the
other has a light bomber by itself. The light bomber target would be more valuable
if destroyed but I think the Axis will suffer less losses in the long run if I go
after the fighter units first. Without his fighters the other targets will be easy.
Well,easier. I'm avoiding those airfields that have AA guns at them. I don't need
the losses from that. I'm using a three-dot stance because of the very large air
shock difference. I've got 140 and he's got 5 so I almost can't lose.

[image]local://upfiles/16287/0451D02AF63548C79A38B97010548A13.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 2:59:14 AM)

As part of my self-protection plan I thought it best to fly in some fighters and a
squadron of Stuka's. The Stuka's have a range of 21 so I don't have to manually
shorten it to make it concentrate on the local area to the exclusion of all else.
The fighters aren't the best available but I'm pretty sure the air war isn't going
to be a problem after all the airfield strikes are flown. I'm thinking it's going
to take me about three or four combat rounds to kill all the Soviet aircraft I can
reach and then there won't be much need for fighters and I'll switch them to INT
so as to hinder the Soviets from getting away.

[image]local://upfiles/16287/46EB57A96B424AC8A1035D70217E5156.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 3:35:32 AM)

Next to move is the 25th Mot Div and they had enough MP's to get in behind the Soviets
and help block Soviets. There's more divisions to move yet.

[image]local://upfiles/16287/D35A5DA98C9C4D5F808AA91D72AA2CB6.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 3:40:10 AM)

Here's the pending battles and most of them are airfield strikes. This will be
combat round one.

[image]local://upfiles/16287/D243BA542F2946E6BD6EE5E92CF376AA.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 3:48:40 AM)

This is what the typical airfield strike looks like. I lose maybe a couple and he
looses everybody that was parked there. It's really bloody.

[image]local://upfiles/16287/947B75321DA54D5E896D55B9A7C0B65F.jpg[/image]




DanNeely -> RE: Adventures in Russia (3/18/2018 3:53:39 AM)


quote:

ORIGINAL: larryfulkerson

As part of my self-protection plan I thought it best to fly in some fighters and a
squadron of Stuka's. The Stuka's have a range of 21 so I don't have to manually
shorten it to make it concentrate on the local area to the exclusion of all else.
The fighters aren't the best available but I'm pretty sure the air war isn't going
to be a problem after all the airfield strikes are flown. I'm thinking it's going
to take me about three or four combat rounds to kill all the Soviet aircraft I can
reach and then there won't be much need for fighters and I'll switch them to INT
so as to hinder the Soviets from getting away.

[image]local://upfiles/16287/46EB57A96B424AC8A1035D70217E5156.jpg[/image]


Do stacking rules also apply to air units?




larryfulkerson -> RE: Adventures in Russia (3/18/2018 3:55:43 AM)

Here's how the airstrikes went. I destroyed some of the planes I engaged but there's
more planes yet to get.

[image]local://upfiles/16287/8A2514231A2C4C3AB5C91B915B25D9BA.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 3:57:32 AM)

quote:

ORIGINAL: DanNeely
quote:

ORIGINAL: larryfulkerson
As part of my self-protection plan I thought it best to fly in some fighters and a
squadron of Stuka's. The Stuka's have a range of 21 so I don't have to manually
shorten it to make it concentrate on the local area to the exclusion of all else.
The fighters aren't the best available but I'm pretty sure the air war isn't going
to be a problem after all the airfield strikes are flown. I'm thinking it's going
to take me about three or four combat rounds to kill all the Soviet aircraft I can
reach and then there won't be much need for fighters and I'll switch them to INT
so as to hinder the Soviets from getting away.

Do stacking rules also apply to air units?

Yes they do...a max of three aircraft units at any one airfield. Which brings up
another topic to discuss. Why have the limit at three? Why 9 units to a hex?




DanNeely -> RE: Adventures in Russia (3/18/2018 5:18:42 AM)


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: DanNeely
quote:

ORIGINAL: larryfulkerson
As part of my self-protection plan I thought it best to fly in some fighters and a
squadron of Stuka's. The Stuka's have a range of 21 so I don't have to manually
shorten it to make it concentrate on the local area to the exclusion of all else.
The fighters aren't the best available but I'm pretty sure the air war isn't going
to be a problem after all the airfield strikes are flown. I'm thinking it's going
to take me about three or four combat rounds to kill all the Soviet aircraft I can
reach and then there won't be much need for fighters and I'll switch them to INT
so as to hinder the Soviets from getting away.

Do stacking rules also apply to air units?

Yes they do...a max of three aircraft units at any one airfield. Which brings up
another topic to discuss. Why have the limit at three? Why 9 units to a hex?


I was commenting on your having a German and Romanian unit on that base, and asking if that violated the rule against them being allowed to stack with anything else or if it only applied to land units.




larryfulkerson -> RE: Adventures in Russia (3/18/2018 6:55:24 AM)

quote:

ORIGINAL: DanNeely
quote:

ORIGINAL: larryfulkerson
quote:

ORIGINAL: DanNeely
Do stacking rules also apply to air units?

Yes they do...a max of three aircraft units at any one airfield. Which brings up
another topic to discuss. Why have the limit at three? Why 9 units to a hex?


I was commenting on your having a German and Romanian unit on that base, and asking if that violated the rule against them being allowed to stack with anything else or if it only applied to land units.

Oh. Well...I guess they do. I'll have to move that Rumanian fighter, replace it
with a German one. Good catch. Old habits die hard.




larryfulkerson -> RE: Adventures in Russia (3/18/2018 8:07:30 AM)

The 514th Pioneer unit is the next to move and it didn't have many MP's left so I
deliberately moved it up against some enemy units and dug it in. I'm doing that
because I desire to invoke the disengaugement penalty on those Soviet units that
try to move away from the engineer. It subtracts some of the MP's of the departing
unit so that sometimes the departing unit only gets a single hex away. That's the
theory. I'm pretty sure it works, although this time it's an engineer instead of
a combat unit so I'm guessing that the Soviet units will be able to disengage but
that they won't get as far as they would have without the presence of the Axis
engineer unit. Every little bit helps.

[image]local://upfiles/16287/719523A8F47D46EB87F4FB67340357E6.jpg[/image]




cpt flam -> RE: Adventures in Russia (3/18/2018 8:09:19 AM)

furthermore I'm not sure that you can use minors unit until they join in the war.




larryfulkerson -> RE: Adventures in Russia (3/18/2018 8:20:40 AM)

quote:

ORIGINAL: cpt flam
furthermore I'm not sure that you can use minors unit until they join in the war.

You bring up a good valid point Captain. I probably shouldn't be using the blue
planes until the blue guys are out of garrison mode. I'll park those bad boys
near Budapest for a while. My first guess was a bad one, you are right.




larryfulkerson -> RE: Adventures in Russia (3/18/2018 9:24:59 AM)

So I've been moving units and I've come to the 45th Inf Div and I've moved them so
they are adjacent to one of my paratrooper units restoring the LOC to it and providing
some supply. Maybe it'll come out of reorg now that it has some supply.

[image]local://upfiles/16287/A9FE410F33F6433D8CD5311CC14CF1E9.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 10:03:22 AM)

I flew a squadron of Stuka's to the pocket area and happen to notice that it's native
range (21 hexes) just fits the battlefield without my having to adjust the range at
all. This is the kind of range arc I want to aim for in my bombers so that they can
be flown with three-dots without going yellow. But for those long-range bridge
busting missions that I will be flying in future turns can be accomodated by just
readjusting the range. Entering "-1" as the range will give the unit the range of
the longest-ranged piece of equipment in the unit. For an aircraft unit it would be
the range of the plane type that has the longest range. For arty it would be the
arty pieces with the longest range. Etc.

[image]local://upfiles/16287/40A0C80D7DC74647B96AC45576B508C4.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 10:13:00 AM)

Now that I've killed most of the Soviet fighters I need my bombers to go after the higher
value targets and it doesn't get much better than Soviet heavy bombers. This is the IL-4's
that Elmer owns that can reach almost anything on the map and to destroy those would be a
boon worth the losses especially in the late war period when Elmer can bomb German cities,
drop German bridges, INT traffic as far as Berlin, etc. I need to kill these planes as
the next thing to do.

[image]local://upfiles/16287/CE5C407F40AD4A7DB56C6FD30FF819EC.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 10:26:15 AM)

The airplanes are still in good shape for the most part and doing another airfield
strike is what they want to do....to get rid of some more fighters and start taking
down the bombers this time.

[image]local://upfiles/16287/D9142499DB8442669662D137F00706F9.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 10:32:24 AM)

Meanwhile, the Finns are bombarding Hanko because it's my theory that it has something
to do with lifeing the exclusion zone. I'd like to be able to sail into the Gulf of
Finland and bombard Talinin or the airfield there, that kind of thing. Lifting the
exclusion zone would help the war effort in a significant way. And I think bombarding
the defenders there will soften them up for the land assaults to come around T7 or so.

[image]local://upfiles/16287/CBC86010A53B4CE58155725438CEB22B.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 10:59:55 AM)

I just had a wild idea....why not fly one or more Stuka's up to Finland to do some
Sea INT for a while. It's got the best anti-ship value of any of my aircraft and
might just put a hurt on one or more of the Soviet BB's stationed at Leningrad. I
might even try to bomb the ships while their at port now that we have a port attack
available ( new naval rules include this ).

If I were playing a human player he/she might feel that I'm doing somethlng "gamey"
and to defend myself I took a look through the supporting documentation for anything
that suggested that German aircraft in Finland is prohibited but I didn't find anything
so I'm assuming it can be done.

Note to Rick: You might want to say something in the scenario briefing about the no
stacking of Axis minors applies to the aircraft units as well as the land units, in
case that might be true, which I'm assuming it is.

[image]local://upfiles/16287/E962F6AD389D4BFA8EF9D4DF5634AA93.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 11:18:46 AM)

The recon element of the 10th Mot Div reached another of my paratrooper dudes providing
some supply and some protection, a little, and I'm having another of my thoughts:

Why go into the marshes if you can win the war without doing that. Partisans will spawn
in there probably. I'd have to guard the whole thing around it's perimeter to keep the
partisans at bay eventually. I have to move east with the units anyway so I may as well
use the low-value units to convert what they can of it to cut down on the chance that a
partisan unit will spawn without my knowing it and let me sleep better at night.

I'm planning on using the Slovak contingent to keep a lid on the partisans for me. There's
only a couple of units in their mix and I can't see using them on the front lines for a
long period of time. Okay, I'll say it: they are pushovers and almost can't defend
themselves. They might be good for garrison, backfield security ( in case the Soviets
drop some paratroopers of their own ), or recon maybe if you don't mind losing them.

I'm not all that optimistic about the performance of the Hungarians either.

We shall see how the Rumanians do.

[image]local://upfiles/16287/3E6FDB981DA9434CA611D1266AC72065.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 11:31:07 AM)

The 20th Mot Div found a hole to drive through and surrounded a small Soviet stack
toward the middle of the pocket and they intend to kill it. And then with the
remaining MP's to drive further south.

The south wing of the Soviet front lines has been largely dispatched. And with the
application of the disengagement penalty there's not a lot of Soviet stuff that will
get away I'm guessing. Those Soviet units that aren't engaged will surely try to get
away and it's those I want to stop too. I won't kill 'em I'll let 'em surrender.

[image]local://upfiles/16287/6CDEF22B02C744FFB7F35860B359545A.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/18/2018 11:41:03 AM)

Here's some of the pending attacks and there's not as many airfield strikes as last
time; I'm running out of targets. And there's 43 battles planned. I'm not surprised
since I set them all. What surprises me is that they are all 4 rounds or less for
all the attacks which is a good thing for the second combat round to be executed. I
expect the battlefield to change in a remarkable manner after this set of attacks.

[image]local://upfiles/16287/1EA8B2EE0DAA401F91751AEA10B09B09.jpg[/image]




700851McCall -> RE: Adventures in Russia (3/18/2018 11:42:43 AM)


quote:

ORIGINAL: larryfulkerson



Note to Rick: You might want to say something in the scenario briefing about the no
stacking of Axis minors applies to the aircraft units as well as the land units, in
case that might be true, which I'm assuming it is.



I was assuming it doesn't. The rational for not stacking land units makes sense but not with the aircraft. I can understand why you can't stack planes of different Axis minors though. They would all get drunk at the airbase and start fighting each other.




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