RE: Adventures in Russia (Full Version)

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700851McCall -> RE: Adventures in Russia (3/28/2018 9:55:06 PM)

I used mostly German divisions to do the heavy clearance work and all available artillery assets. I accompanied the bombardments with limited attacks on minimise losses. It was not too bad and I was able to get the troops involved rested and into the Crimea by October.




larryfulkerson -> RE: Adventures in Russia (3/28/2018 11:30:44 PM)

quote:

ORIGINAL: 700851McCall
I used mostly German divisions to do the heavy clearance work and all available artillery assets. I accompanied the bombardments with limited attacks on minimise losses. It was not too bad and I was able to get the troops involved rested and into the Crimea by October.

Really? That sounds good. I was thinking of using the 11th Army formations for Sevastopol
and the Rumanians for Z-town and east of there. Kharkov maybe. I don't like the Rumanians as they
have funny stacking rules and they almost can't defend themselves in a toe-to-toe with the Soviets
so I have to back up their frontage with some German units for insurance. I can use 'em for recon,
to convert hexes, for garrison duties in important cities, maybe park them at the airfields for the
AA services they might be able to provide. Something like that.

The Slovaks and Hungarians and Italians may as well be disbanded for all the good they do. I'll keep
'em around just for their recon value.

EDIT: Also, I thought there was a house rule that the Odessa project had to be a pure Rumanian operation.
I could be wrong.




larryfulkerson -> RE: Adventures in Russia (3/29/2018 2:17:40 AM)

This is the northern front lines right now. I'm getting closer to isolating the
city from Russia. I'm wondering if it's possible with so many Soviet units standing
around. They can plug any hole I make and yet they don't. Their objective must be
to defend the city itself....and it's working. I'm making progress near the bottleneck
and I'm optimistic that soon I'll be fighting closer to the city.

[image]local://upfiles/16287/C6B750225A594F28930486B5A2DD6A37.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/29/2018 2:34:11 AM)

I seem to be making a bulge in the Soviet lines to the NE of Kiev on the east side
of the river. The Soviets are sparse and the terrain is good and progress is being
made. If the supply levels were better it would go faster and further.

[image]local://upfiles/16287/7D28B9FE2D224CC2B3DF878066B03EB8.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/29/2018 2:50:52 AM)

This is the Bryansk area right now. I've found a couple of hard places, huge Soviet
units to defeat, and the hail mary right hook is proceeding whereby the defenders of
the city itself will soon be employed because I'm pushing with a small group to get
in on the right flank. I need the city with it's supply point to continue the
advance this winter season, especially during the Soviet Winter Offensive.

[image]local://upfiles/16287/18A5550C054E4BDEB46A878E8C452AC6.jpg[/image]




TPOO -> RE: Adventures in Russia (3/29/2018 3:25:42 AM)


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: 700851McCall
I used mostly German divisions to do the heavy clearance work and all available artillery assets. I accompanied the bombardments with limited attacks on minimise losses. It was not too bad and I was able to get the troops involved rested and into the Crimea by October.

Really? That sounds good. I was thinking of using the 11th Army formations for Sevastopol
and the Rumanians for Z-town and east of there. Kharkov maybe. I don't like the Rumanians as they
have funny stacking rules and they almost can't defend themselves in a toe-to-toe with the Soviets
so I have to back up their frontage with some German units for insurance. I can use 'em for recon,
to convert hexes, for garrison duties in important cities, maybe park them at the airfields for the
AA services they might be able to provide. Something like that.

The Slovaks and Hungarians and Italians may as well be disbanded for all the good they do. I'll keep
'em around just for their recon value.

EDIT: Also, I thought there was a house rule that the Odessa project had to be a pure Rumanian operation.
I could be wrong.


There is no house rule to only use the Rumanians to attack Odessa, just that was what happened historically if one wanted to follow the historical reenactment. It is also a good way to increase the Rumanian proficiency and save some valuable German heavy rifle squads. It is not as easy to take The Crimea as in the earlier versions so not sending the 11th Army there as soon as possible might make it very hard to capture it before the end of 1941.
Use the Hungarians, Italians and Slovaks on a lot of mop up duties to increase their proficiency as well. They will have to hold some part of the line somewhere sometime.




larryfulkerson -> RE: Adventures in Russia (3/29/2018 5:51:31 AM)

quote:


It is also a good way to increase the Rumanian proficiency and save some valuable German heavy rifle squads. It is not as easy to take The Crimea as in the earlier versions so not sending the 11th Army there as soon as possible might make it very hard to capture it before the end of 1941.
Use the Hungarians, Italians and Slovaks on a lot of mop up duties to increase their proficiency as well. They will have to hold some part of the line somewhere sometime.

I hadn't thought of that. That's a good idea. Thanks Rick. Cooler heads than mine can come up
with all kinds of good ideas. This will be a better game for it.




cpt flam -> RE: Adventures in Russia (3/29/2018 6:17:18 AM)

yes, you can make it.I used 4th Army, II corp and V corp
this will give you 4 Art to support
RR Art with 7 hexes range was there too, one last hex to take will be bloody as they are cherry red stacking and only 3 hexes to attack




larryfulkerson -> RE: Adventures in Russia (3/29/2018 6:51:13 AM)

Through about 15 turns or so the Finns were fighting to get to the stop line and now
they are there. Now they just hold what they got and hold back the hordes. It usually
dissolves into an arty duel at this stage. I shell his units he shells mine. If only
I had some longer range arty that I could pound his with out of his range. I'd try to
bring in the ships but they would support only that unit on the western end. I need
them where they are right now. I lost a lot of Stuka's to kill the Soviet BB's but it
is paying off when I get to use the ships to support the land battle.

[image]local://upfiles/16287/6739C81504D3439EAA262084DFE0481A.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/29/2018 6:54:33 AM)

quote:

ORIGINAL: cpt flam
yes, you can make it.I used 4th Army, II corp and V corp
this will give you 4 Art to support
RR Art with 7 hexes range was there too, one last hex to take will be bloody as they are cherry red stacking and only 3 hexes to attack

Thanks for your support Captain. You've twisted my arm and I'm
going to try it and see what happens. I need the troops for the
Crimea as of yesterday and the 11th Army group is closest and they
are already headed for Odessa's area intending to force the bottleneck
and see about Sevastopol for me. I think I really need the Bulgarians
for all the good they will do me.




larryfulkerson -> RE: Adventures in Russia (3/29/2018 9:07:05 AM)

Here's what Smolensk looks like right now. I've almost got the city surrounded and
cut off from the outside and it looks like it might fall any turn now. I need that
supply point for further adventures.

[image]local://upfiles/16287/20822384305C404EB2D0A089BE139E6E.jpg[/image]




700851McCall -> RE: Adventures in Russia (3/29/2018 9:26:52 AM)

Looking good in AGN - if you can get a unit into Novaya Lagoda it is curtains for Leningrad




larryfulkerson -> RE: Adventures in Russia (3/29/2018 1:24:19 PM)

quote:

ORIGINAL: 700851McCall
Looking good in AGN - if you can get a unit into Novaya Lagoda it is curtains for Leningrad

Yeah, that's some kind of trigger for the supply of the city or something, I think. There
was some kind of special provision in the original FITE that had something to do
with the supply of Leningrad and it's been carried over ever since. I think it's realistic
and I'm in favor of it.

There's a change to my gameplay this time in that I'm using the red green yellow rule and I
think it's making a difference. Less reorgs for one thing. And I'm failing proficiency
checks less often. That's the way it feels to me. I'm having a blast by the way. Two
PBEM's going on and this D21 game all at the same time. I'm at the computer all day long
doing some kind of wargame or the other.




TPOO -> RE: Adventures in Russia (3/29/2018 2:32:54 PM)


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: 700851McCall
Looking good in AGN - if you can get a unit into Novaya Lagoda it is curtains for Leningrad

Yeah, that's some kind of trigger for the supply of the city or something, I think. There
was some kind of special provision in the original FITE that had something to do
with the supply of Leningrad and it's been carried over ever since. I think it's realistic
and I'm in favor of it.

There's a change to my gameplay this time in that I'm using the red green yellow rule and I
think it's making a difference. Less reorgs for one thing. And I'm failing proficiency
checks less often. That's the way it feels to me. I'm having a blast by the way. Two
PBEM's going on and this D21 game all at the same time. I'm at the computer all day long
doing some kind of wargame or the other.


You just have to occupy hex 146,115 to cut off Leningrad supply by blocking the Road of Life, no need to capture Novaya Lagoda although it would accomplish the same thing of cutting off supply to the Road of Life. If FITE you have to capture Novaya Lagoda as there is a circle supply event loop with respect to that hex. There is no event associated with Leningrad supply in D21. The Road of Life (I have to finagle the game engine to simulate it) is necessary because the PO is to stupid to ship units through the port hexes between Novaya Lagoda and Leningrad.




larryfulkerson -> RE: Adventures in Russia (3/29/2018 9:07:54 PM)

quote:

You just have to occupy hex 146,115 to cut off Leningrad supply by blocking the Road of Life, no need to capture Novaya Lagoda although it would accomplish the same thing of cutting off supply to the Road of Life. If FITE you have to capture Novaya Lagoda as there is a circle supply event loop with respect to that hex. There is no event associated with Leningrad supply in D21. The Road of Life (I have to finagle the game engine to simulate it) is necessary because the PO is to stupid to ship units through the port hexes between Novaya Lagoda and Leningrad.

Thanks for this info. I thought it might be something like that. You're a gold mine Rick dude.




larryfulkerson -> RE: Adventures in Russia (3/29/2018 9:21:25 PM)

Something has gone terribly wrong. The units I was going to isolate Leningrad with are
cut off from their supply by a rather large Soviet unit. I'm going to have to pull all
those units back to safety because I can't restore the LOC. I don't have enough units
up here to do what I need to do. I'll have to ship some divisions up here to help out.
There's a couple in the south that are free.

[image]local://upfiles/16287/ABB02BBB5C9A463EBF418E5EBC95732E.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 12:51:34 AM)

This is the Smolensk area right now and I'm storming the city this turn so as to
eliminate all the Soviets in the hex and I've got my fingers crossed that it works
because I need that supply point. Also, there's a fairly large group of Soviet units
that I'm trying to surround, isolate, and kill. I've been working on it for several
turns now and I'm getting close.

[image]local://upfiles/16287/C374F60A65064D6693C6BCE3DB18AAA2.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 1:04:07 AM)

Here's the Chernigov area right now. This is the east side of Kiev and my main targets
are the Soviets up against the river. They are protecting the river crossing and I
need those for my units to pass thro. I'm moving SE and surrounding Soviet units and
killing them. Progress is being made and the advance continues.

[image]local://upfiles/16287/0FE1BBB206714AA881CC9A6A2BD64986.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 1:10:34 AM)

This is the Bryansk area right now. They aren't visible yet but there's probably a
large stack of Soviet units in Bryansk and they will be hard to push over I'm thinking.
I need the city and it's supply point but I'm deeply engaged with fighting elsewhere.
I wonder if it's possible to steer the fighting toward the city somehow so I can get
it too.

[image]local://upfiles/16287/201146AD1DF54AF2912EE34FB9DAF455.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 1:25:32 AM)

Here's looking at the area from Smolensk down to Bryansk and you can see the various
small groups fighting over the roads and rails. We're about to get a surround going
on a small group of Soviet units so they will take down easier. And the city of
Smolensk is about to fall. I'm not sure about Bryansk. I think it might need some
more work on it before it's weak.

I'm assigning direct attacks for the bombers so as to stear them to the places that
really need the CS and I think the losses will be lower for the planes overall doing
it that way. Instead of participating in ALL the nearby attacks the planes just
concentrate on one target. I'm not sure but I think it works out better.

[image]local://upfiles/16287/FD0343C97EEB4CB49E06BD0396B754C9.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 1:53:26 AM)

This is me trying to break into the Crimee and don't worry, at the end of the turn
the Rumanians will be unstacked. They are in motion and haven't reached their
destinations yet. They get there one hex at a time.

The Odessa siege isn't going all that fast. I concentrated the arty on one specific
and bombarded it three or four times in a row and then tried an assault and it didn't
seem to make much of a dent....Elmer lost 4% and I lost 4% so it wasn't quite worth
attacking. On the other hand, there's no easy way to do this.

I've started pounding Odessa's arty with my RR arty and so far no hits of any kind.
But I did get a list of what's in the hex. I'm going to ship in all the RR arty I
can get my hands on and see if I can't accellerate this process a bit. I need these
folks down in the Crimea soon.

[image]local://upfiles/16287/8F921CB6F178479790D87F2CD4980328.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 2:27:56 AM)

Here's the northern front lines right now. I've pulled back what would move and there's
still one unit that's out of supply but I think the rest of them might have some now.
This is obviously a temporary fix and something else will have to be decided on soon...
whether or not to push a finger NE to cut off Leningrad's supply. I'm not sure there's
enough people here to do that. There's a division headed this way right now, 100%
guarenteed, foolproof, believe me.

[image]local://upfiles/16287/2FD2EB26260C45428069AB0BD921C4D0.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 3:01:51 AM)

Here's what's going on in the area just to the NR of Kiev where Axis units are spreading
out, expanding the perimeter, making a large bulge in the front lines. If the supply
level were higher the progress would be accellerated. The rails are being expanded
very slowly and I don't know why actually. So far I'm making do with what exists.

[image]local://upfiles/16287/89DB4BBFC4B64E369B8A248206F5D2DD.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 4:00:28 AM)

Smolensk finally fell and that's a good thing. Meanwhile, I used a spare recon unit
to drive around a small group of Soviet units to isolate them, maybe provoke a retreat
by them, at the very least cut them off from their LOC. I'm in the process of trying
to surround them with physical ground units so I can kill them and not just push them
back. Or attack just to be attacking. I would lose an attrition war.

[image]local://upfiles/16287/F2BFCFC4700144D2BAED8E608B32F6FB.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 6:08:50 AM)

Here's the northern front lines, the front lines near Leningrad. I've got a situation
I'm trying to fix. I don't want to give up on the attempt to isolate Leningrad so I
need to straighten out the front lines a bit by pushing some Soviet people backwards if
possible. To get some good supply to those people further NE that are in a good jumpoff
position to move north and isolate the city. They are getting a trickle of supply but
not enough to allow them to fill up with supply again.

I still haven't found an unemployed division to send up here. And they need at least one.

[image]local://upfiles/16287/2A3AEAFB22AA484EAB0B849366B1E19A.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 6:50:30 AM)

Here's a quick peek at some of the losses so far. Medium to heavy I'd say.

[image]local://upfiles/16287/7B6564E942A24E6E9B81216D82ADF0C7.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 10:47:06 AM)

Down south the Axis troops have reached the end of the territories between the rivers
and now they are fighting over the river crossings. It's slow going because the
supply level is so low. The units are having to save up enough supply to attack of
move.

I've got the Hungarians strung out on the road sucking all the supply they can.
Kiev is still blocked by enemy units so those three RR engineers
are repairing rail heading south on the west side of the river heading to this area.

The Italians are pulling their weight, on the east side of Kiev, helping convert
hexes, capture river crossings, blocking enemy units when required. I wish I had
more of them. LOL.

[image]local://upfiles/16287/43478266FCAB45C690AC439610D1BFC8.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/30/2018 6:05:31 PM)

This is the area north of Bryansk and it shows the different terrain types typical
in Russia at this lattitude and it's not exactly tank country. Tanks do best on
the roads in this area and the rails don't always follow the roads but I need the
rails too. In fact the rails are more important. So I need the infantry too. The
recon units don't get very far before they pick up something on their radar so they
aren't as useful as the recon units down south where the Soviets are sparse. But they
do their job up here too. I've noticed that the aircraft have a small recon value so I
like to keep the fighters right up on the front line and the bombers close behine
unless or until I start being the recipient of some airfield strikes, actually just one
is enough of a signal.

Although, I'm starting to tink about trimming the range of the bombers so that they don't
participate in so many missions each turn. Using up their supply faster that way. I'm
thinking that since I'm primarily using them in the direct mode I could theoretically
trim the range back to half what it is now, say 50 hexes or so. Then they would have an
area they could concentrate on with better coverage in that area. They don't need to do
INT strikes out near the Ural mountains so much. I'll try that and give you a full report.

[image]local://upfiles/16287/C3F8A3C3F0334A12BD19E1652160CD09.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/31/2018 1:31:02 AM)

This is what the war looks like around the area east of Kiev. Axis units are pushing
south and concentrating on trapping the Soviet units up against the river. I plan to
kill all of them. The further south I go the more units break away from the river and
try to get away.

[image]local://upfiles/16287/A8F982E38EFC413C93D367E03906F5F2.jpg[/image]




larryfulkerson -> RE: Adventures in Russia (3/31/2018 1:55:00 AM)

Here's a view of the Crimea right now. I'm still trying to get thro the bottleneck
and it's getting harder to find a unit that's still green and can attack. Lot's of
yellow ones but they can't attack. I'm playing the red green yellow rule and it's
making for a more interesting gsme. Much more realistic.

[image]local://upfiles/16287/7696E8E10A024FA7A1ED0907B8FAB420.jpg[/image]




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