RE: German turn 9 (Full Version)

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thedoctorking -> RE: German turn 9 (8/1/2018 4:16:34 AM)

In the Belarus-Ukraine-Russia border area east of the marshes, it turned out that those swamps and rivers are tougher to cross than I thought. We are making progress, but the big envelopment I was hoping for doesn’t look like it will happen. Isaac is free to withdraw, and I expect he will. Sixth Army was reduced to urban combat in the outskirts of Kiev. Second Army is facing very limited resistance in the Chernigov region, while Fourth is pushing towards the Desna.



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thedoctorking -> RE: German turn 9 (8/1/2018 4:18:04 AM)

Over the last several turns, I had been planning to push across the Dnepr at Cherkassy. However, this turn Isaac piled on the reinforcements in that sector. A classic Russian three-deep defense line was appearing northeast of the river. To achieve this, he had drastically shorted his Southern Front defenses from the river to the Black Sea. So, I redirected my forces. XXXXVIII panzer corps, which did a HQBU last turn, was able to scoot forward and get across the Dnepr between Dneprpetrovsk and Zaporozhe, putting both of those cities in ZOC’s before their considerable industry was evacuated. If I can get them, these will be the first industrial cities captured with their industry intact.

My defenses along the river from Cherkassy to Kiev are a variety of odds and sods – Hungarians, Slovakians, Romanian cavalry – but I can’t see him counter-attacking given that I’m across the river to the north and south. I think he’s going east as fast as he can and maybe I’ll get to Kharkov!

My attack on Odessa is taking longer than expected. I did manage to displace the army HQ (Coastal), but even without their artillery support they managed to stand off two attacks. Ah well.

Total ground losses were 9,222 to 62,894. Deployed personnel are 3,719,678 USSR to 3,451,434 German and the usual 1,500,000 Axis minors.


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thedoctorking -> RE: SOV TURN 8 (8/1/2018 4:20:25 AM)


quote:

ORIGINAL: ICalli

-Turn 8. I cant seem to stop the Germans no matter how hard I try. I threw everything I could in front of Leningrad and can barely slow down the determined Panzer(ish)ball. It appears that if the German side has a sole purpose, it can achieve it. Only time will tell, and remedy my lack of experience.
-It is hard to tell with the latest mod but hopefully some things way in favor of the SOV player. Looks like maybe entrenchment is faster.
-On a positive note, I have started to expand my comfort zone. I made an attack and encircled a few forward PZR BDEs
-Pivoted my Ukraine line to hopefully entice his armor to head S towards Dtown vs completing the encirclement of Kiev and the SW Front- Don’t understand the engine enough but hoping that buying Kiev an extra couple turns of manpower production is worth it


[image]local://upfiles/59006/FE898FCD8D144509B79EFA14698D7CED.jpg[/image]

So, he wanted me to try to cross the lower Dnepr near Dnepropetrovsk. Either I've stepped into his trap or he stepped into mine...




xhoel -> RE: SOV TURN 8 (8/10/2018 9:38:31 PM)

Can we take a look at the losses so far?




thedoctorking -> RE: SOV TURN 8 (8/11/2018 12:58:51 AM)

The AAR is a couple of turns behind the actual game. As of turn 11, total losses are 1,795,028 Soviet to 215,505 Axis. Aircraft 8,117 to 884, AFV's 11,678 to 1,701. I don't think I'm going to get to the historical loss level.




xhoel -> RE: SOV TURN 8 (8/11/2018 2:07:04 AM)

Don't worry about reaching those numbers, no one achieves that as far as I know. Just try to destroy as much of the Red Army as possible before the blizzard hits. Am looking forward to an update of the AAR.
Cheers!




SparkleyTits -> RE: SOV TURN 8 (8/11/2018 9:50:31 AM)

Don't worry about historical losses 1.7 mil is ok

Try to hit 2.5+ mil if possible by the end of summner and try to keep your ratios of manpower losses between 8-10 times less than Soviets, garrison your non SS panzers over winter and set all panzers to 20% TOE at least throughout the blizzard (You can set panzers to 20% through muds and snow too to squeeze out a couple more AFV numbers if needed) and everything else will set up fairly naturally for a competetive 42




ICalli -> SOV TURN 9 (8/16/2018 9:47:54 PM)

So, partisans. I was reluctant to track partisans in an AAR for fear of retribution. But, a stronger case is that now my opponent has seen these, any anti-partisan movements could be seen as underhanded and therefore avoided. Of note, the Dr. has been very meticulous about garrisoning cities and I was surprised to see these units pop up.

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ICalli -> SOV TURN 9 cont (8/16/2018 9:49:03 PM)

While not much to comment on in the N and Center, the Axis are now at the gates of Dtown

My attempt to entice AGS away from Cherkassky towards Dtown worked perfectly. To my dismay he actually made it which I calculated as being impossible. Looks like just being next to the city makes factory evac cost double. I will try to open them up and rail out-Nope, that didn’t work. Was able to clear the approaches to Dtown but could rid Zap of the brigade zoc’ng it. So had to pay full flavor price for factory evac 

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ICalli -> SOV TURN 9 cont2 (8/16/2018 9:50:59 PM)

Feeble attempts were made to slow this train down but as future turns will show, it is easier said

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ICalli -> RE: SOV TURN 9 cont3 (8/16/2018 9:54:24 PM)

Positive note is that Odessa held on one last turn. That is one less turn his rail will close on Rostov-by-the-sea.

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thedoctorking -> Axis turn 10 (8/18/2018 2:50:43 AM)

Turn 10 AAR.
This was another mildly disappointing turn. I guess I’m not as good at this game as I thought, who knew?
In the northern sector, his defenses south of the Luga proved strong enough to stop my two panzer army offensive. We are sneaking closer to a pocket of a large number of Soviet troops up there, but there’s still a one-hex opening through which supplies can move. Maybe next turn I’ll finally cut all those boys off. Meanwhile, no doubt, the furious digging on the real main line of resistance outside Leningrad continues. I hate to think that after making Leningrad my major objective, I’m not going to get it.
Not so much air firepower this turn in the sector. I think that the airbase bombing and then overrunning his air bases had some impact. Only seven more turns to get to the city, though, and shooting our way across the Neva will take at least two.


[image]local://upfiles/56634/13EEC5942BA3406D9220B3B82EA20619.jpg[/image]




thedoctorking -> RE: Axis turn 10 (8/18/2018 2:51:43 AM)

On the central front, it was a pretty quiet turn. I let 2nd Panzer Group rest and bring up fuel. They are too far from the railhead for HQBU’s, unfortunately. I am bringing all three infantry armies in the vicinity forward for the push to Moscow, though. 16th Army will leave a screen of regiments north of Velikie Luki and concentrate on clearing the Velikie Luki-Rzhev rail line. I’ve got my rail head close and hope to be able to supply my forces for a last-minute push into the city. If we aren’t up to Leningrad by turn 12, I’m pulling 3rd Panzer Group south to join 2nd in the center. 9th Army will drive due east, while 4th will push northeast along the axis Bryansk-Kaluga. Hopefully, five armies will be enough to take the city – I have to gain about two hexes a turn from now on until mud.

[image]local://upfiles/56634/EC830AFC7C9349E5BB01C1B0AFD2171A.jpg[/image]




thedoctorking -> RE: Axis turn 10 (8/18/2018 2:53:01 AM)

On the southern front, we continued to develop our breakthrough across the Dnepr. Some very weak Soviet units opposed us in the Dnepropetrovsk-Zaporozhe sector. Leibstandarte Adolph Hitler cleared them away pretty much by itself (with the assistance of some SU). XIV Panzer Corps looped around Denpropetrovsk to the north, while Wiking SS Motorized somewhat incautiously advanced to the north. I did an HQBU down there for III Panzer Corps, in case I need to either rescue the Wiking or push farther north towards Kharkov.

Meanwhile, 17th Army disengaged from the Dnepr front near Cherkassy and advanced as rapidly as possible to the east. A very weak line of Hungarian and Romanian units defend the Dnepr front, hopefully encouraging incautious Soviet counter-attacks. 2nd and 6th Armies have forced crossings of the Dnepr/Desna both north and south of Kiev, where six Soviet divisions have bravely remained to die in the ruins of the city.

Farther to the south, 11th Army has (finally) taken Odessa, routing three Soviet divisions across the Black Sea with 4000 casualties. At this point, capturing Sevastopol seems unlikely, but we can at least cross the Denpr to the south and pressure the entrances to the Crimean Peninsula. I have sent an FBD south, so now there are two working in this region. I also created an ad hoc repair HQ with one of the RHD police HQ’s and a bunch of construction battalions. Hopefully between them they will do a better job of supplying my troops down there than I did in my SparkelyTits game.
All this said, I have clearly failed in this game. The point of this game is for both of us to learn. I was hoping to teach Isaac, but he is now schooling me. I continue to marvel at how my German opponents in other games manage to achieve the results they do. Obviously, I’m still behind the learning curve!

Casualties this turn were 25,239 for me, 96,622 for Isaac. In the air, it was 140 for me and 540 for him; 29 of my losses were fighters while for him, 81 were first-line fighters and 26 were IL-4’s, above replacement rates. TOE totals were 5.28 million Axis to 3.89 million Soviets.



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xhoel -> RE: Axis turn 10 (9/6/2018 7:09:41 PM)

Is this AAR still going?




thedoctorking -> RE: Axis turn 10 (9/6/2018 8:46:47 PM)

Yes, we are still playing. Our pace is about one turn a week. Right now, we are on turn 13 and there have been some dramatic developments.




xhoel -> RE: Axis turn 10 (9/6/2018 9:13:18 PM)

That's good to hear. Am looking forward to the next update!
Cheers!




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