Pebble Island Raid (Full Version)

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greycat -> Pebble Island Raid (3/20/2018 8:46:38 PM)

I'm creating a small scenario about the Pebble Island Raid (14/15 May 1982) as a means of exploring the "cargo" functionality. Whilst doing so I noticed the following.

HMS Hermes cannot carry cargo, so I had to substitute HMS Fearless. In reality, aircraft carriers (and many smaller ships) should capable of carrying a detachment of marines/special forces. I don't think I can edit this myself; perhaps it could be considered for future upgrades?

According to the database, C-4 demo charges have a range of 8nm (!). Actually, you have to be very close (within a few metres) for them to work at all. At this range they are certainly effective against parked aircraft, but also unfortunately against the unit deploying them![sm=00000003.gif]

Cargo has to be loaded as individual elements, which are assembled into units when they are unloaded. This often results in unrealistically large units and is unpredictable in other ways; two Carl Gustav teams became a mechanised infantry unit with a top speed of 30kts,[X(] even though they had no vehicles.

Obviously Command is focused on air/naval ops, but the ability to recreate small-unit actions/raids like this one more realistically would add a whole new dimension to an already fine game.




SeaQueen -> RE: Pebble Island Raid (3/20/2018 10:59:05 PM)

I'm glad the cargo and connector capability is finally starting to get some attention. I think the more people use it the more it'll be improved as it'll become more of a priority. It's true that Command is focused on air and naval operations. The thing is, amphibious assault IS an air and naval operation! Marines are transported from ships with aircraft and landing craft to the beach. Nothing about that is a land operation. Furthermore, the success of amphibious assault depends on achieving air local air superiority or even air dominance in a region. That means that you have all the missions that go with other air operations around it, like SEAD and fighter sweeps. It also depends on achieving localized maritime dominance as well. That means you've got to clear mine lanes, find and destroy shore-based CDCMs and artillery pieces, gather intelligence on the opposing forces, sink threatening warships in the region, and clear the area of submarines. All that is a naval and air problem as well, to be accomplished with aircraft, surface ships and submarines.

Once you've built up the "iron mountain" on the beach and it's time to push out, then it is more about ground warfare. Even then there's an air portion, though in the form of CAS and logistical support. More modern concepts like the USMC's Ship-To-Objective Maneuver Concept depend heavily on sea-based logistics and air transport, so they fall under the umbrella of "air and naval operations" as well. An expeditionary strike group setting out with a bunch of helicopters into enemy territory to build up a forward area refueling point (FARP) and then setting out even further inland from there is performing a sea based air operation. The ground portion is actually the least resource consuming portion of the whole operation, which might depend on many sea based and land based aircraft to support even a small number of Marines.

I like the idea of having cargo capability on aircraft carriers. It gets used more often than people realize. I think the largest example was when in the US invasion of Afghanistan, when the USS Enterprise was used as essentially a mega-LHD/LHA/LPH to insert a huge number of Marines into Afghanistan by air.




SunlitZelkova -> RE: Pebble Island Raid (3/21/2018 4:12:25 AM)

I think the C-4 have that range to represent remote detonation. Hopefully when the deeper land combat model comes, we will see land mines added, and C-4 can be changed accordingly to be more realistic.




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