obvert -> RE: Miller (J) vs Mr Kane (A) (8/29/2018 10:17:00 AM)
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quote:
ORIGINAL: Miller quote:
ORIGINAL: obvert quote:
ORIGINAL: Lowpe Can you post the complete combat report. You have a lot of planes there, and certainly should have done much better. Thanks. Yes. Corsairs are tough, but your numbers should win out. Are you layering CAP? Are the layers close enough so that the best fighters are high and dive on the lower layers if he sweeps? Is he at max or at 20k or does he change it up? My suggestion would be Oscars 50% at 5k, A6M5 50% a 7k, Franks 70% at 9k. He always sweeps at the max height (30K for 44). I usually put the best fighters there with the crap like Zeros lower down so I can try and get a dive with my Franks. If I was to fly all my plane at lower altitude they would just get murdered even more. The fact that none are in the air when his sweep arrives probably explains the terrible result (see post above). That's why I used to think!! [;)] I fly low CAP layered consistency, and get usually a 1:1 with Allied sweepers. Won't hurt to try it for a day. Make sure the most manoeuvrable plane (Oscars) are low, with pilots that have 70 defence skills. Then put ideally Jacks at 7k, but Tojo Iic will work and your A6M5 will even do the trick if that's all that's available. Then add Franks at 9k. All planes best at 0 hex CAP, and you need some radar in the hex to be most effective. You'll be shocked (and so will he) when you're suddenly getting 1:1 against Corsairs and 1.5:1 against P-47 and Mustangs. His vaunted aces will begin to die and yo'll slowly gain the upper hand. It might even be best to reduce your numbers just slightly in hex. I find the best result come with about 250-300 on CAP. One big Oscar group low, two groups at 7k and 2-3 groups at 9k. (It also limits your defensive ability to have the altitude restrictions. I used to think this was necessary. Not anymore. Corsairs are the best against the layered low CAP since they have good manoeuvre down low, but you can fly over them. If you do have good radar in hex, after a few tries on low CAP, you can mix it up by setting all to 30k, and your radar will probably push CAP over the incoming sweeps in time and you'll massacre them that way too).
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