loki100 -> RE: A quick question about FOW (4/7/2018 7:02:20 PM)
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ORIGINAL: Major SNAFU_M quote:
ORIGINAL: loki100 Theres a complication between FOW (ie knowing where the units are on the map) and the impact of detection levels on combat. If you attack with a low detection level you can still get some adverse combat results and most likely will suffer higher losses. Equally if you bomb with FoW off the effectiveness of a given mission is still tied to the recon/detection level of the target. So even with FOW off, you need to do recon missions etc. Many thanks. So why would you ever turn FOW one then, just to increase the amount of ‘work’ to be done to reach a certain level of DI? Or is the same level of DI harder to obtain, given equal effort, with FOW on? Related, I noticed on another post you were advising General Dad to perform small amphib ops in Italy. If the AI is not affected by FOW, then how can you ever ‘surprise’ the AI with such a move? No criticism meant on the comments or game. As I play through husky a few times I am just trying to figure out what settings I will use to start a larger scenario and what affect these settings will have on the game play. And this FOW is the one least clear to me. FOW off basically allows you an overview of your opponents full deployment - where their reserves are, where they are building defensive lines and also ensures you see exactly what bombing damage you have done. FOW on denies you this and instead hex based detection levels (DL) will give you a degree of knowledge of all that info. But in either case, actual detection level feeds into the combat model, so you as a player know that hex is occupied by a PzrGr division (FOW off) but your advancing troops are still vulnerable to combat surprises if they attack with a low DL. Or you as a player know that factory in Hannover is undamaged (FOW off) but your bombers still need tactical knowledge (ie recon) to lead them to the target. So I'd say play with FOW, it probably gives a more realistic game. Movement FOW, as General Dad notes is more nuanced - n effect its a realism/playablity trade off and the reality of WiTW is you never get the potentially wide sweeping moves that can occur on the Eastern Front. DL is purely a function of recon in both models - you get DL by front line contact and by air recon. My understanding is the AI plays by the rules you set for FOW, it gets a few other hidden helps - the one that is hardest to accept is around slipping out of encirclement (the logic is the AI is more vulnerable to pocketing than a player ever will be so this balances). So its not going to know that SAS brigade sat in Bari is plotting an invasion and its certainly not going to know where you plan to land it. I think the Axis AI in WiTW is pretty good. It helps that it is essentially on the defensive and that the front is short (even in France it usually only 10-15 hexes of actual combat frontage). It will make mistakes, but in general this is my favourite vs AI game as I don't feel I have to restrain myself in the search for a realistic game.
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