loki100 -> RE: WEGO games, what happened to them? (3/12/2021 11:19:20 AM)
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ORIGINAL: wodin Battlefront have military contract which uses a military version of Combat Missionx2 engine, which can be played WEGO. This is evidence enough that WEGO gives results good enough for the military so I presume they see it gives realistic outcomes. With John Tiller wargames the engine used by military is the air combat wargame which is a simultaneous mechanic, which is alot closer to WEGOO than IGOUGO. So to say only IGOUGO gives realistic results is really is blinkered. I can't understand why Curtis is so militant like in his view on this. Comes across that WEGO has some how insulted Curtis or some such. because Bob needs a thread where he can pronounce his views. From experience the location and topic is irrelevant. I'm currently playing 2 games, one a classic IGO (JTS Campaigns - Normandy) vs AI and one a Flashpoint MP. Lets take recon as an eg. In the JTS game, I grab a recon formation and move up a road, at some point I find the road is clear as far as I want so put that formation somewhere relatively safe (say a village) and move up the main force. If I get fired on I can then decide whether to commit to that battle or pick another recon unit and see if a different route allows my armour to bypass the problem and leave it to the infantry (prob at least a turn behind). if my second recon also finds the way blocked, I can decide which I am going to deal with, or give up on attacking in that direction. Given this is the 30 day campaign, I guess I sort of somewhere between a Corps and divisional commander but I have a lot of agency over what may well be a secondary issue. In the Flashpoint game, I have Soviet recon units out, the following on tank and MRR formations are ordered to move in 40 minutes. My hope is that NATO are hunkered down in an urban area and I can use the MRR to screen or assualt and bypass with the tanks. I have Hinds available but really want them for a different part of the map. Now if my recon find that NATO are weak, I can't hasten my follow on forces, if my recon get wiped out by unseen fire I can't easily replace them. My opponent is annoyingly good and is hunting my HQs (I'm returning the favour but I know he is well inside my order-loop), at worst, even with the 40 mins delay, my main force is going to follow orders and set off even if NATO are well placed. My expectation is this will work, get me around his flank and then I can hunt his HQs and artillery. At the level of my knowledge as the commander, there is little doubt which is the more realistic set up. But the JTS series is well designed and works.
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