gdpsnake -> (6/12/2003 5:24:04 AM)
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CHITENG, ***"What good is a corp if it doesnt defend the city in the area that it is deployed in?" I may not be able to answer this without sounding sarcastic so I apologize in advance. The corp organization in the game is the key power projection unit for the land areas. The fact that I and others don't believe in double duty in no way detracts from the importance of this unit type. I restate again that a player can accomplish ANY goal, control ANY city, achieve ANY desired outcome without HAVING to have double duty. Everything is possible for ANY major power. You state the fact of double duty as if the game was "unplayable" without it. I don't see that. ***"On the scale of this game, you are saying that Nappy could have simply walked around the Prussian Army in 1806 and occupied Dresden. I mean lets get real, each turn is ONE MONTH." Yes, but that's not quite correct. You did not qualify this statement. Do you have a corps counter in the area? If you did, NO corps counter entering the area could then move into the city. It has to stop immediately. If you did not have a corps, then what would prevent a player from doing so? If Dresden is that important, why didn't you garrison the city? That would prevent the OTHER units from bypassing the corps and moving into the city. But really, a cossack against a corp? How long will that last? But it is a nice RAID for economic manipulation, for a follow up naval move next turn, or (my favorite) a follow-up move by my corps into the area with the defender unable to retreat into the city. A hard thing to swallow certainly but no different in terms of game mechanics than having a single strength point of mine in a city and me moving in as a relieving force. After all, under the seige combat rules, a single SP CAN stop a corps with a single die roll (opps, no asault for you buddy!) THE ONLY DIFFERENCE IS THAT IT'S MY MOVE PHASE SO YOU DON'T EVEN GET TO TRY AN ASSAULT. And this is GOOD because everyone gets a move phase in sequence (France anywhere) so you better have your ducks in line as you finish each of your moves! THIS is how the game represents the initiative of each country. By using the same double duty logic (7.3.3.3.2 and 7.3.3.3.1), a cossack could be in the area doing double duty. Is that reasonable? Maybe, but the units and their abilities make much more sense to me without a DD rule. ***"What you keep calling 'double duty' is a logical abstraction of the game reality. The enemy IS able to react to your moves." Possibly and I'm willing to entertain the abstraction and would play that way if needed but I don't subscirbe to the notion that DD is a 'game reality' and MUST be played. Would you be willing to try a game without it? I don't think, and I believe the length of this discussion on DD, proves that when all is said and done, neither "side" on the issue has proven the case esle all would be hitting their heads going "DOH!" So I think that makes the case that it's been "playtested" both ways and each way offers a unique set of problems for the player to overcome to achieve victory. If anything, the use of a double duty rule STRONGLY FAVORS FRANCE, much more so than any other power - see below: "Aside from which your interpetation only effects Russia and Prussia" No, Russia (cossacks), Spain (guerillas), Prussia (friedkorps), Austria (friedkorps/Insurrection) and Turkey (feudal corps) are all directly affected. Only the two "most dominant' powers, France and England are totally in the "plus" column benefit from double duty as it prevents these other units from exploiting openings. Austria has a friedkorps but has two insurrection corps so they are hurt and helped (BUT the I corps are only good in a specific area and then only if Austria is invaded). Turkey is the only real negative as far as Feudal corps go BUT ONLY FOR ONE SPIRE CITIES AND ONLY IF THE feudal is 6-9 sp's. ***"See the games I have seen show me that France is dominant ALREADY. We dont need to assist them." DD clearly benefits the French player the MOST since the others have units that can make his life MORE difficult and he has no such units! England has their fleets (but a tiny army - size matters LOL!)! Take just a moment to visualize a game where the French player couldn't use DD.......How 'bout them cossacks/guerillas/friedcorps now?! ***"I have a freind that loves this game except.....he will only play England. He will not play if you use the corp command limits and not if you use the 'Fleet slow down' rule. Obviously this hands the game to England. His position is... 'those rules are not realistic' But he is more than happy to use the Nappy degrades with age rule. You cant please some people. In this example, he wants none of the things that limit England, and all the things that limit other players. This type of player will lock up a game in rules disputes." I agree with you of course on this completely. I would never loggerhead a game which is why I want to know up front. If we disagree, of course I accept a die roll. Playing a 'different way' is often enjoyable and presents different challenges. SNAKE
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