jlopez -> Operational or tactical level of warfare (5/2/2018 7:39:44 PM)
|
Playing the game I've come to realize that while we are playing at an operational level with corps and armies the combat system is actually giving results you would find at the lower tactical level say in combats involving infantry battalions or tank regiments. For example, it is absurd for an army to attack another, move away and be replaced by another which then also launches an attack. All this within the space of a week. It just didn't happen. What makes it worse is that because of the I go then you go turn system, the defender is unable to react. I can see why you've done it as it makes an otherwise boring, attritional level of warfare more exciting. Unfortunately, it makes for a rather poor simulation. A simple example to illustrate my point are anti-tank units. When you are playing with corps and armies, anti-tank units shouldn't even be shown on the map as they would be integral parts of said formations. Wouldn't it be easier to have anti-tank capability added to units in much the same way as AA capability? It would also make researching AT useful. If you choose not to invest in it and/or not equip your infantry units with AT then your units will get overrun by enemy armour. If you are interested in ideas for making it more realistic, let me know.
|
|
|
|