nikolas93TS -> RE: "modern combat (6/23/2018 4:34:54 PM)
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ORIGINAL: CSO_Talorgan quote:
ORIGINAL: Veitikka the AB era is 1965-1991 and it's possible to add more years, factions and units with the in-game data editor. Oh good. So 1865 - 1891 will be possible, and steampunk will be coming to a forest near you sometime soon! [:D] Well...there was a steampunk mod for freeware release. As for post-war modern armies, they can be made as a custom mod, but the official game release would require some additional tweaks to the game mechanisms. The first thing that gets on my mind is stand-off air attacks and the increasing dominance of precision weapons. Precision-guided munitions emerged as the centrepiece of a revolutionary style of modern warfare. The clear trend since the Gulf War is that precision-guided weapons represent a steadily increasing percentage of munitions delivered: about 8% in Iraq, 30% in Kosovo, and 60% in Afghanistan. Then we have UAVs - a necessary component of modern armies - active protection systems (although Drozd existed already in the 1980s, it was acquired only by tanks used by naval landing forces, currently not modelled) and few other novelties etc.
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