Daniel Amieiro -> My personal mod ;) (5/8/2018 9:06:37 PM)
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Well i'm trying to do a "historical mod", not EIA, not EIH. I advance it's another type of EIH game with different balance. The main goal is that it will be funny and challenging :) This mod will try to mimic the same historic conditions: - Real infantry forces. - Real diplomatic status - All corps. This implies many things (i have the data collected), but the major changes it will imply (trying to code) is: - Turkey is the same as Ottoman Empire. So no ottoman empire kingdom. All northern africa (except morocco) is turkey home provinces (eyalets). That's is the real status. - Nearly All countries have artillery. Even minors. And nearly all minors have some kind of corps. - Same for guard. Expect Two guard corps for france (old guard and young guard :D) - Some countries will have bigger armies. Specially Austria and Spain at start or Poland if formed. .. more generals, more fun.. well, it's a hobbyist scenario. Don't expect me be a great designer, only i will try to do my best :D I have a BIG doubt for making infantry men to Infantry factors in EIA. How MANY MEN was an infantry factor? I have seen 2000 men in some the General and EIH 4.0 and 5.1 docs, but in the same docs, 3000 men. Same for cavalry. Quality of the troops is morale. I am trying to make a "rule" and maintain these. For example KGL has 14000 men with a peak of 28000 men. If i use the 2000 men rule, KGL will have 14 factors. On the other hand, Nappy to Russia send nearly 770000 men and 45-550000 of these were french... so a peak france with 2000men per factor will have at least the ability to deploy in corps 275 IF -> it has only 215 ). Game corps seems to have taken 2000 for some calculations and 3000 for others...
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