Skyros -> RE: Question on AKE's (5/14/2018 4:06:52 PM)
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Alfred posted this a few years ago. There is no easy answer because there are too many variables involved. It is not just rearming which is involved here. 1. Ports have an unadjusted rearm level based on their size. The tables on pages 109, 211 and 239 provide this level. These tables also provide the daily limits on other stevedoring activities. 2. Each undamaged naval support device adds 5 to the port rearm level. 3. In addition to it's adjusted rearm level, the port also needs to have sufficient supply on hand to pay the rearm cost. Usually the availability of supply at a port is not a problem. 4. Tenders can also independently, but not in conjunction with a port, rearm weapons. Two thresholds apply to tenders: (a) maximum cargo capacity (akin to the port rearm level) (b) on board supply carried (needed to pay the cost of rearming) 5. The key point which is often overlooked is that rearming also consumes Operation Points. If a weapon is rearmed from the port, then the port's OP are expended. If the weapon was instead rearmed from the tender, then the tender's OP was expended. Depending on how many weapons need to be rearmed and how much ammo is required, it is quite conceivable that the port/tender OP are exhausted for that day and the rearming can only be completed the next day. 6. All TFs at a port, whether they are unloading/loading/refuelling/rearming, are also consuming either port or tender OP (as appropriate). So a cargo TF can conceivably consume all the port's OP, leaving none to rearm a combat TF. Assuming a suitable sized port/tender and the necessary supply are available, the real bottleneck is the OP and the various demands (rearming and non-rearming) placed on it. You might also care to read this thread, in particular my post and hyper link. http://www.matrixgames.com/forums/tm.asp?m=3491611&mpage=1&key=rearming Alfred
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