Hoplite1963 -> Campaign Series Nation Slot Review Chart (5/11/2018 3:21:11 PM)
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As Berto has previously explained that the total number of nations / factions featured in the whole range of Matrix Campaign Series games is (for good technical reasons) going to be limited to 100 I thought it would be interesting to see how many of these slots have already be used in the Campaign Series games and historical mods produced over up to this point in time and spoken for in what we know will be in the new games scheduled to come out in the next year or so. All told there are 13 games & mods to consider here that break down into 3 main categories. Firstly there are the 4 original Campaign Series games, (East Front, West Front, Rising Sun & Divided Ground) all of which were originally produced by Talonsoft and the first 3 of which were further developed as the JTCS package by the Matrix team. Secondly there are 5 3rd party mods built on these games which are, in chronological order the “Great War Mod”, the “Forgotten Battles mod”, (mostly expanding the coverage of East Front) the “Korean War Mod”, the “Divided Ground Vietnam mod ”, and the “Cold War Mod”. Thirdly there are the 4 Matrix Campaign Series games and DLC that we already have details for, “Middle East” that is already out there, its Iran/Iraq war DLC that is in production, “Vietnam” due out later this year, and the base game for East front III which we will hopefully see before the end of the 2018/2019 financial year. Based on the information available the MS Word table document that can be accessed via the dropbox link below gives details of all the Nations / Factions so far covered or confirmed as being covered in these games. The original Divided Ground game has not been included here as the nation slots used do not include any ones not in the CS Middle East game. The Divided Ground Vietnam mod has not been included here as the nation slots used do not include any ones not in the forthcoming CS Vietnam game or the existing Cold War Mod. The Forgotten Battles mod is not included as I do not think any new nations have been added in it with the exception of the Soviet sponsored LWP Polish forces. https://www.dropbox.com/s/u1anx246n6kuyho/CS%20Nation%20Slot%20Use%20Chart.doc?dl=0 As can be seen from the table the total number of Nations/Factions covered so far is a fairly hefty 76 or rather 77 after you include the Soviet sponsored LWP Polish forces in the Forgotten Battles mod”. Does this mean that there are only 23 slots left for everything else ? Not quite, the new Side A / Side B system introduced with Campaign Series Middle East means that you will no longer need duplicate nation sets for nations that did or might have switched sides, (allways allowing for civil war situations of course) therefore the Vichy French, Axis Soviets and Allied Fins etc can now go. I calculate this saves 7 nations slots. Also for reasons explained in the table I think the Warsaw Pact nation slot in the cold war mod could go as well. This would take the number of used slots down to 69 leaving 31 free for new nations / factions. Also the Pro East / Pro West concept used in both the Middle East and the forthcoming Vietnam game could be extended to cover the 3 World War 2 games and the WW1 title and any associated DLC that might be released down the line. If 4 of the slot total was allocated to “Generic pro entente” “Generic pro Central Powers”, “Generic pro Allies” and “Generic pro Axis” and Colombia (if covered in the Korean DLC) was treated as part of its “Generic Pro West Faction, an unlimited number of smaller nations could be covered and you would still have 28 empty slots to play with. Not that just because a nation/faction has previously featured in a CS game or mod in its own right that this means it should automatically be featured as such in the new series. For example Thailand was in Rising Sun but is not I think billed to feature in CS Vietnam in its own right. I suspect that resistance to having particular Nations / Factions downgraded to membership of a “Generic Pro” slot would be rather reduced if you could build into the scenario editor the ability to choose between a range of nation flag emblems apart from the default one and also for these 6 “Generic Pro” factions to have the ability to add a faction side name specific to that particular scenario. Regards Ian
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